u/Zockim

Image 1 — We can get A+ even when dying?
Image 2 — We can get A+ even when dying?

We can get A+ even when dying?

Is it because of the event? Or did I just gained enough points to compensate for one death?

u/Zockim — 5 hours ago

Lockpick duplication glitch

Requires at least two players, Jammer and at least one lockpick and at least one free inventory slot

While in the lockpicking minigame have another player use the Jammer on that lock you're currently working on. The Lockpick will be refunded + you will get an additional Lockpick.

What you're gonna with that information is up to you.

u/Zockim — 1 day ago
🔥 Hot ▲ 82 r/OutlastTrials

What exactly does "Limited Intel" do?

I know that "No Intel" removes every kind of marker except for heavy items you dropped.

But what does "Limited Intel" do? I never noticed anything changing when it was active.

Can someone please explain and mayve name a few examples?

u/Zockim — 2 days ago
🔥 Hot ▲ 71 r/OutlastTrials

Variator Idea

Variator Idea: Escort a Reagent

This variator acts as a secondary objective.

You will have to escort a reagent back to the shuttle. The reagent is an npc an will hide in a random hiding spot on the map. You will have to find him and bring him back to the shuttle (there will be a small shuttle door next to the big one for the actual players).

He can be detected by sound as he will say things like "Hey! You!" or "Over here" when you're near him.

He will run slower than the player and will follow them around until they reach his destination.

He can be detected and attacked by enemies but can"t fight back in any way. So you have to actually take care of him.

His AI will work like this:

-He will follow the player that found him but keeps a distance of at least 2 meters to the player while standing/walking. He will walk backwards/out of the way from the player when approached.

-If he happens to stray further then 10 meters he will try to run to catch up to the player

-If there is no player nearby he will enter the nearest hiding spot and only leave it if the player interacts with him

-Pinging a hiding spot will make him enter it and wait there until he's interacted with

-When crouching he will also crouch and come much closer to the player allowing them to precisely maneuver him around traps or dark areas.

-Healing Items can be given to him by looking at him and holding the interaction button while holding said item in your hand. Otherwise he can also "find" and use dropped items on the ground if he walks over them.

-When getting any sort of psychosis damage he will drop to the ground while screaming. This will alert enemies. He can be calmed down by any player but this will take as long as reviving another player. Or instantly when using an antidote

-When being confronted by an enemy be will try to get behind the player

-There will be notifications on anything that happens to him:

"Your friend might need your help" when an enemy is nearby

"Your friend is in danger" when an enemy detected him

"Your friend is injured" when not at full health. Repeats every minute

"Your friend is bleeding very bad" when at one bracket of health or less. Repeats every minute

"Your friend is in full psychosis" when in full psychosis

-When he gets killed he can be revived with a syringe. In solo there will always be one syringe near the shuttle.

u/Zockim — 4 days ago