u/Zestyclose_Jury9800

During next session my players are going to visit company headquarters, where they will encounter bloodthirsty headhunters, literal deadlines, and office drones inhabiting open space.

I have a few of my own ideas, but I am short on time I really could benefit from a solid office crawl module to rip apart.

I know about Corp Borg, but I am unaware of specific scenarios in its universe.

Need your help, Wardens!

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u/Zestyclose_Jury9800 — 9 days ago
▲ 40 r/mothershiprpg+1 crossposts

https://preview.redd.it/zei654pda3zg1.jpg?width=1280&format=pjpg&auto=webp&s=6f2d972fa241b87f0e7c01a1a5b816428d23ede3

I want to preface this by saying this is the best module I’ve ever seen. You absolutely should buy it if you want peak Mothership experience at your table.

  • The most distinct feature of this module is the objective: players must take pictures of an underwater research facility for insurance claims. In mechanical terms, the player carrying the camera has to draw pictures of staff members they find (dead or alive) to qualify for a successful insurance payout. My players absolutely loved the process, as well as the final dialogue with the quest-giver where they laid out the proof for their claims.
  • The underwater base experiences a constant cycle of flooding and pumping out water every 20 minutes. Because the environment is not static, it constantly influences player choices.
  • The monster is also brilliantly designed. It features ranged and melee attacks (each with different effects), unusual movement mechanics, and behavior that shifts based on how badly it has been wounded.
  • The layout is really convenient and allows for quick eye-scanning.

Issues

  • The main issue is that the monster, while having solid mechanics, is significantly underpowered in terms of raw stats. 65 Combat, 25 Instinct, and 10 HP / 4 Wounds is disappointingly weak. It can potentially be one-shotted by a slightly better-than-average Laser Cutter attack. Furthermore, the lack of Armor in the beginning means PCs can use tranquilizers to paralyze the monster quite easily (given its lackluster 25 Instinct stat). Grenades and Pulse Rifles will also make short work of it.

I highly advise pumping the monster to have at least 25 HP per wound, as well as making his combat around 85-ish and instinct 50+.

  • The second challenge involves tracking water levels in real-time. While the provided looping audio file is handy, it doesn’t allow the GM to quickly assess exactly how deep the water is in specific rooms.

To solve this, I suggest using a Digital Audio Workstation (DAW) (basically a recording program used by musicians) that allows for locator/region marking. I split each flooding cycle into regions representing individual rooms. By looking at the audio playback position, I can instantly see the water level of a particular area. I personally used FMOD for this.

https://preview.redd.it/gm3qy76va3zg1.jpg?width=2216&format=pjpg&auto=webp&s=a7e2667c778d44182e9ad37f5b7c0fb12fae76ea

Screenshot Analysis: Biology and Sanitation are at 50% capacity according to the playhead. All rooms to the left are fully submerged.

Apart from those minor balance tweaks, this module is a masterclass in game design. Every moving part synergizes perfectly. Norgard is a great creator, and I also highly recommend their other module, Dead Weight.

What was your experience with Brackish? Did I make a strong enough case for you to pick up this wonderful module?

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u/Zestyclose_Jury9800 — 11 days ago