
Mistborn Diplomacy variant
Hey guys! I've made a variant for Diplomacy board game about Mistborn (specificaly end of the first book and the second) for for Diplostrats' variant contest. Unfortunately, it doesn't quite fit the Mistborne lore, but rather follows the vibes after the end of the second book, because I couldn't fit it all into the Diplomacy rules (Luthadel, as in the original, was TOO difficult to defend, which doesn't work for the game). And no, for balance reasons, Inquisitors don't kill everyone and everything. I also had to come up with a mountain unit, and I couldn't find anything better than Kandra, although I admit that's stretching the truth. If you're still interested, factions and rules await you. Hope you enjoy it!
Power names: Luthadel (light grey), Lekal (dark cyan), Fadrex (ocher), Steel Inquisitors (greyish brown), Urteau (red), Terris (green) Extra rules:
- Fleets are replaced with Kandra (triangle). Kandra work exactly the same as fleets in regular diplomacy, but they use mountains (dark grey) and provinces around them instead of seas and coasts. Kandra can't use rivers.
- Rivers are captured in the same way as supply centers.
- If a unit starts moving in a province with a river, it can move 2 steps along a continuous river, but its first move must be to a controlled river province. (counts as moving or attacking directly to the final destination, even if the intermediate province is attacked during the turn)
- The Koloss unit (pentagon), costs 2 supply centers. Supports itself when attacking, but dies when retreating.
There are 29 supply centers. To win, you have to control 15 of them.