Double Up and Combo Signature Actions - Rules guidelines from AJ Porfirio (designer)
I recently asked AJ Porfirio (co-designer of Final Girl) how the Double Up and Combo cards work. They're optional Signature Action cards that can be used in any game. Double Up comes in the Box of Props, while Combo comes with Guest Stars. AJ kindly gave me permission to share his responses here.
tl;dr
- I asked whether Double Up and Combo can be played in the Killer phase, on Reaction cards. AJ says yes (in his view).
- I also asked what happens when you play Combo with two Action cards and the first one has a red STOP / X icon. AJ says you should stop at the STOP (in his view).
Details
AJ gave me some guidelines, but refrained from giving official rulings because it seems other designers at VRG disagree about how to interpret these cards:
>Feel free to use ROA in these cases, that is what they are for to be honest. We never wanted FG to be something that gets bogged down by technical rule questions and we knew as it grew exponentially that it wouldn't even be possible to keep up with every possible interaction. Having said that, here is my two cents... I'd call this guidance, not an official ruling as there is some disagreement on these internally.
"1. Can Double Up (Box of Props) be played in the Killer phase, e.g. to get a Reaction card back right after you played it?"
>Yes, Reaction cards are Action cards.
>We do think that the regained card should not really be able to be used again immediately, but that is our preference and again, not an official ruling.
"2. Can Combo (Guest Stars) be played in the Killer phase, e.g. to roll once for two Reaction cards?"
>Yes, Reaction cards are Action cards. I don't think this often provides much benefit (unless also using other Sig action cards) as an effective Retaliate nullifies all the damage so would render the Guard sort of useless, although I guess with one success it could matter in a desperate situation)
"3. When playing Combo, if the first card you resolve has a red STOP icon, does that end the Action phase before the second card is resolved? Or do you ignore the STOP because you're still in the middle of resolving the Combo action? e.g. can you Combo with Furious Strike and Critical Blow on a single success?"
>There is some disagreement internally on this one. My strong opinion is that STOP means STOP. This is one of the major reasons why selecting the ORDER of the cards is important. If you don't want to get stopped after the first one then play that card second in order. If you play a STOP card first, well then that is the risk you take.
Notes
For questions 1 and 2, I wasn't really asking if Reaction cards are Action cards, but rather if Double Up and Combo themselves are the kind of Action card you can play in the Killer phase. Looks like they can be played outside the Action phase all right (in AJ's view at least). But I haven't pinned down exactly why yet. Are they a special kind of card similar to Close Call, since they have the same look? If so, we don't have a name for that kind of card yet.
For question 3, several people here on the subreddit agree with AJ that STOP means STOP. But I've also heard the opposite. Apparently someone on Discord said the STOP wouldn't kick in until you'd finished resolving Combo?
There's a bigger question here about what exactly 'immediately end the phase' means in Final Girl. In some contexts you finish resolving the current action before you end the phase (e.g. if your Time goes into the red and hits the STOP icon) or the game (if you flip a final Health token and it's blank). But there are also times when the phase stops instantly and interrupts everything, like the Pepper Spray at Camp Happy Trails.
I'm not entirely happy with the idea of using ROA for understanding Double Up or Combo, because it's not about two cards interacting weirdly. It's basic stuff about what a single card means, what type of card it is, and how it's intended to be used. I wish this sort of thing were clarified in the rules pamphlets or the FAQ, similar to the commentaries for the vehicle cards in the zombies vignette.
Anyway, I hope the guidelines above help anyone scratching their heads over these cards.
Thanks heaps to AJ for taking the time to respond in the middle of all the Series 4 fulfillment madness.