Loop Hero - The Good, The Bad, The Questionable
Loop Hero is a rogue-lite deck builder developed by Four Quarters. Released in 2021, Loop Hero is what happens when someone likes the joke about the kid having his foot nailed to the floor so much they made a game out of it.
We play as an unnamed hero on a quest to stop the universe from coming to an end.
Gameplay involves googling 'bingeworthy Netflix shows' so that you have something to do while your hero joyfully walks in an endless circle of murder collecting sticks, food and metal from the fallen.
The Good
It reminded me a bit of Hand of Fate 2 where you build the world around yourself. I did enjoy the early game of figuring things out. One thing that took me awhile to figure out is just how quickly enemies scale. I felt like the game should have played the Sonic drowning music if you go beyond 10 loops to warn you about just how fucked you're about to be.
I love that the progression unlocks don't screw you like they often do in most rogue-lites. Anything you unlock you can immediately turn off or disable so you don't find yourself dealing with bloated options. You don't end up with garbage in the loot pool (COUGH BROTATO COUGH) just because you dared to play a lot.
The Bad
The entire strategy is in choosing what tiles to bring into a run with you. Once you figure out which tiles work best that's really all there is to it. In actual play there isn't all that much going on. The order tiles come in is RNG but where you are going to put them is pretty much the same every time.
It's one of those gameplay experiences where I was never sure if I was enjoying myself. There isn't enough going on to be interesting. I had more fun being a line cook at Applebees because at least occasionally the waitress would screw up an order and I'd get a free steak out of the deal.
The Questionable
While it doesn't bill itself as an idle game, it has a lot in common with the genre. Unfortunately it requires just enough fiddling that you can't just let it rip, so instead it's a sort of "You can play this, but you have to have something else that takes up most of your time going on as well."
The meta grind is painful given how simple each run is and that you're capped on how many resources you can win each run. If you actually want to beat the game you have to do enough grinding to do a complete rewatch of the Sopranos. So I say, leave the fuckin' cheese there.
Final Thoughts
It's a neat concept and I had fun for the first few hours. If you can get it cheap it's worth it for that much at least. If you're a completionist though it's a hard sell because the back 80% once you hit the grind is really boring and it requires just enough attention that you can't just enjoy it as an idler game either.
Bonus Thought
The Russian developers have criticized the war against Ukraine and thankfully as of yet have not fallen out of a window. They've been unable to make money off the game and they've said that folks who can't buy the game because of sanctions should seek 'alternate means of acquisition.'
Thank you for reading! I'd love to hear your thoughts. What did you think of the game? Did you have a similar experience or am I off my rocker?