
I've been experimenting with a structured solo RPG approach
Hi! I'm a long time gamer, but have been more recently trying different solo/gmless ways to play. Lately I’ve been experimenting with a solo play approach using some light structure like an “escalation track” that advances over time, scene-based encounter generation and discoveries revealing new info mid-play.
My first encounter ended up not being a fight at all. My character found a circle of broken druidic wardstones in the forest... and then the ground collapsed beneath her.
I had rolled Opposition: Environmental Threat, then interpreted it in context to let the scene develop. It turned into a mix of navigating her environment, uncovering clues about the larger mystery, and eventually linking back to a missing relic that kicked off the whole story.
I’ve been writing it up as a short solo play blog if anyone’s curious to see the full flow:
Wondering, do you prefer solo play to be totally freeform? Or do you like having some structure like this guiding it?