A cleaner way to think about early-time buoyancy acceleration?
Forget juggling separate “weight minus buoyancy” forces. There’s a much smoother approach that’s mathematically identical to the classic added-mass equations but way more intuitive.
Start with one clean bounded density contrast:
χ = (ρₒ − ρₘ) / (ρₒ + ρₘ)
Then the initial acceleration right after release (before drag takes over) is simply:
a = g (ρₒ − ρₘ) / (ρₒ + C ρₘ)
where C is the familiar added-mass coefficient set by shape (0.5 for a sphere, 1.0 for a cylinder moving perpendicular to its axis).
Quick real-world example (object twice as dense as water, ρₒ = 2 ρₘ):
Sphere (C = 0.5): a ≈ 3.92 m/s²
Cylinder ⊥ axis (C = 1): a ≈ 3.27 m/s²
At the exact same density ratio, the sphere accelerates noticeably faster — geometry controls how much fluid it has to drag along with it.
Why this feels better
It collapses everything to one density-drive term plus a single geometry knob (C). The math stays exactly the same as classical added-mass theory, but it’s automatically bounded (|a| never exceeds g), symmetric, and perfect for quick calculations or teaching. Shape effects pop out immediately, making experiments (like the easy r=2 test) much more intuitive.
Please let me know your thoughts?