More games should have "forced" ray tracing
It's been a while since Doom The Dark Ages came out and all the drama surrounding it.
A lot of people, including me, prefer to play many games with Ray Tracing off even with fairly powerful GPUs. What I think a lot of people don't realize is that the reason the performance hit is so big and the visual improvement relatively minor is that in the vast majority of games still RT is added on as an afterthought.
With the exception of a few games that specifically got funding to show off RT (Control, Cyberpunk) most games are completely designed around their rasterized path. The art direction is dictated by rasterized lighting. The game optimization is focused on rasterized. Then Ray Tracing is just slapped on top of however the game looks with rasterized lighting.
The only reason Doom The Dark Ages can literally run on the Steam Deck (I actually played through about half the game on the Deck) is because they were able to focused 100% of their time optimizing the Ray Tracing path.
The consoles support RT. The Steam Deck and all the similar handhelds support RT. And the overwhelming majority of GPUs on the Steam Hardware survey support RT. It might not be the right choice for every AAA/AA game, but if we want more games with good looking and good performing RTGI like The Dark Ages we will need games to start designing with RT in mind from the start.