u/Waste_Excuse_9963

Sometimes I wish the in game mechanic is explained better

Exemplar applied vulnerability on highway man but then it weirdly disappeared after highway man attacked exemplar - not the around way around.

I don't understand.

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u/Waste_Excuse_9963 — 4 hours ago

Duellist paths

I have tried all her paths and have found them quiet clunky, in the sense that I almost have to chose which path AND which stance I want to use it in.

How do you compose a team with duellist?

(Instructice seems most generally useful with the extra action skill - I knew that already. Thank you for not reading the post if you are repeating that.)

(As well as using guard or just completely ignore defence and spam fleche, which is too obvious to mention.)

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u/Waste_Excuse_9963 — 6 hours ago

What causes (seemingly) random stress and relationship damage?

eg:

  • in a dance team they complain about position being moved

  • after crit'ing an enemy, sometimes even just attack and they don't have any fear qiurk

  • when healing status effect and they aren't affected, different from healing a higher HP one first

  • 100 flame negative banter when relationships are all over 16/20 and no negative relationship quirk

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u/Waste_Excuse_9963 — 6 hours ago

Recommend me some "uncommon" fun team composition please

Tired of seeing double healer team popping up over and over again with the usual suspects like MAA CRU LEP FLG VES OCU

(those who still mention these - thanks for showing your inability to read)

Nothing against playing safe but it is just a fucking game. I find it more fun to play without heal for the rush.

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u/Waste_Excuse_9963 — 11 hours ago

Is orphan path bonus bugged?

Because it hits ridiculously hard right now. I was not expecting the stable rank bonus to work both ways.

From initial testing, if another unit moves it out of its stable rank, and another unit (or itself) moves it back in the same round - it benefits from both raw dmg and burn bonuses.

Meaning skills like searing strike hits very hard, especially considering the burn bonus applies twice. Base dmg exceeds 10 and the burn could easily go over 20.

I don't understand this.

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u/Waste_Excuse_9963 — 2 days ago

Red Hook could you please change rogue's highway robbery to be like yellow hand so it launches from first to third rank

To utilise its full potential it desperately needs more skills to be available at the first rank.

Also theme wise, if it is a "front rank brawler" shouldn't it have more access to skills at front rank?

At the moment, it works better as a static second rank support instead of a "brawler that focuses on riposte". To setup riposte it either moves to first rank or take aim which does not give any defence token, especially when you have trinkets that gives defence token when moving but not the other way around.

Not to mention it reduces its rank flexibility.

I could make it work, but it just feels clunkier than the other two paths.

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u/Waste_Excuse_9963 — 2 days ago

DoT bomb team working examples

So far I have tried one version of cause of death, berserker's howling end, and an attempt to use backdraft. All without success.

I wonder if there are working examples which consistently pull off with the damage output.

I find DoT focused damage lacklustre in general - yes they might be good on enemies with multiple actions but that's just trading off all other battles for one specific type. I'm keen to know people use them without spending significant amount of time sustaining.

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u/Waste_Excuse_9963 — 3 days ago