Favorite Two-Liner?
George Sr: you know what's risky? Letting your son go on that church thing.
Michael: her name is Ann, dad. And George Michael isn't "going on" her; they're just friends.
George Sr: you know what's risky? Letting your son go on that church thing.
Michael: her name is Ann, dad. And George Michael isn't "going on" her; they're just friends.
Idk if this concept already exists. If it doesn't, I'm inventing it.
In an earlier post of mine I saw several FitD GMs sharing some version of "my players tend towards passivity like they're used to in DnD". This is something I'm also worrying about as a first time GM whose group played 5e and nothing else for years (exception of one player who played a little BitD on the side).
In theory, the rulebooks coach this behavior out, but I think that's a naive belief.
Have you had a conversation with your players about how this system requires more of their participation in the creative process?
It feels like an awkward talk to have (especially after session one has already happened), and I'm wondering if anyone has success stories, or if it's just better to show up and run things in a way that positions them to do so.
I saw a post in DnD about "The DM is not a content creator" which I totally agree with, but also I feel like FitD really is great in that it really makes explicit and mechanical the fact players have an obligation to world building and that rather than the DM being tasked with throwing a story at them they're part of building one together.
I will say I've still found prep somewhat daunting, so I wonder if I'm missing something. But it is at least easier to roll with not having everything mapped out completely in advance.
The only released OST I know of ("At Long Last") leaves out a ton of the score, including numbers that appear several times in the show. Is anyone compiling any of the unofficial tracks?