u/Ukushuka

[Hell Rovers] Testing exploding barrel physics on UE5.4

[Hell Rovers] Testing exploding barrel physics on UE5.4

Set up a scene with a bunch of barrels to test how they fly apart after an explosion. Pure physics, no scripts. Unreal Engine 5.4.4.

Just wanted to see if the engine can handle this many dynamic objects at once. Seems stable so far.

Thanks for any feedback!

youtu.be
u/Ukushuka — 1 day ago
▲ 21 r/HELL_ROVERS+7 crossposts

Testing exploding barrel physics

Description: Set up a scene with a bunch of barrels — just to see them fly apart nicely across the area. I think it worked.

u/Ukushuka — 1 hour ago