A day one thought confirmed: the game's biggest weakness is broken bullet sponges.
Feel free to call me a noob or delete the post as low effort, but I've started as soon as the america server got live and by the end of the first day despite the gachas, the battlepass and all other usual mobile monetizations i thought to myself the breaking point of the game would be the way too tanky and way too damaging thrash enemies who give no reward. And now I'm even more sure of it. I'm level 40, with a leveled lady death, lvl 10 weapon mods and a weapon damage purple OS and half purple half gold leveled gear. Sure i just made my second change of specialization and I'm only lvl 10 on juggernaut, which is bs on how viable every class is to play solo due to enemy damage output and survivability btw, but still. Why tf would a trash red or purple enemy that gets spawned by the dozen at a time be able to do 50k damage to you in one clip while taking 3 to more clips of the strongest weapon you can get atm (I'm assuming lady death and warlord are not too far from each other as the only exotics because i haven't paid for the bp) while being literally thrash mobs who give nothing and are spawned by the dozen? I guess this is just a rant after all, so just share your opinions about it or something, like do you think this is all there will be to the game, was div 1 and 2 like this since i never played them. Finishing line is fuck endless spawning waves of mobs that give nothing in any and all content.