u/Treat_Substantial

Ever Wonder Where Nagant Went After the Nerfs?

Ever Wonder Where Nagant Went After the Nerfs?

Anyway, I'll get a 10 Hawks nugget meal, medium, with barbecue and Dynamight chili sauce. I'll have that to go, please. Thank you!

Oh, and tell your OFA Deku manager to stop yelling "OVERDRIIIIIVE".

u/Treat_Substantial — 13 hours ago
▲ 3 r/Rants

Context: This is the transcript of a speech I have recently presented in my Public Speaking class, in which we had to discuss and issue, the impacts, and solutions.

⚠️WARNING⚠️: This passage does tackle a rather uncomfortable subject, hence why I put it under the NSFW tag. Since this is a PROFESSIONAL WRITING PASSAGE, I did NOT use buzzwords to spark emotion, single people out, call out specific groups, or blurt out insults in anyway. If you feel targeted or offended by this passage, then it's not my problem. Thank you!

Whenever the discussion arises when it comes to design choices in fiction, the responses are often the same. If you find discomfort in a design, some people will say, “Oh, but they aren’t real” or “But they are canonically over 18.” These arguments dismiss the actual problem, especially when these questionable design choices are applied to youthful or child-coded characters in fictional media. Coming from the 2024 article, “Women in Anime: Anime’s Obsession With Children (Lolicon)” by Cinema Anime, a website created from WordPress and written by author Courtney Allen, “Within this group are also characters that are technically of age but clearly are meant to look like children in order to pander to a specific audience.” This switches the common arguments to be vague as age and legality isn’t what attracts audiences, but instead, its presentation, attitude, and goal of design.

So, what is wrong with design? The issue isn’t age or realism, but how visual designs intentionally exploit youth-coded traits in ways that invite sexual perception. This is often conveyed through body proportions, facial expressions, clothing, voice, and behavior that visually signify youth even when canon details state otherwise. So, as a result, arguments about a character “being 18 or over” or “not being real” fail to address how a design is read at first glance. According to a survey from the British Board of Film Classification by Chike Nwaenie, out of 2,001 participants, “81% agree that sexual scenes in anime are equally impactful as in live-action content, and should be classified similarly.” Because animated media is experienced as equally impactful, the way characters are visually perceived carries interpretive weight regardless of canonical details. Regardless of intent, the way these child-coded characters are designed establishes expectations that exist before the debate of legality or realism begins.

So, who is negatively impacted by this issue? Answer, online communities, most commonly, online communities dedicated to anime shows, movies, merchandise, and video games. Online communities become divided when people within these spaces begin to speak about their case when it comes to suggestive design choices applied to child-coded characters. For example, from the widely popular mobile, anime gacha game, Zenless Zone Zero, there is a special trio of unlockable characters within the game known as the Angels of Delusion. While their designs alone aren’t inherently sexual, interpretations of these characters by some fans such as suggestive fan art and cosplays, and provocative comments, end up sparking controversy and heavy banter discussions within these spaces of the intentions of the characters’ individual designs. As discussions like the sexualization of the Angels of Delusion become more polarized, the result is a lack of constructive arguments, where criticism gets framed as exaggeration and uncomfortable questions are dismissed rather than addressed. This constant cycle within online spaces eventually raises the question: If discomfort around sexualized designs and interpretation of child-coded characters is so widespread, where does the boundaries of responsibility lie socially, platform-wise, and legally?

From a judicial standpoint, there are laws and acts in place to combat this issue. For example, The Protect Act of 2003, aka, 18 U.S.C § 1466A, makes it illegal to produce, distribute, receive, or be in possession of any sexual depictions of minors. This also includes drawings, digital artwork, paintings, and sculptures. However, this law contains a limitation, and that is that it only cracks down in extreme cases. From Is Lolicon Illegal in the U.S.? What You Need to Know by David Shapiro, “...not all lolicon is automatically illegal—it often depends on whether the material is considered obscene and how it was obtained or shared.” This means that this law isn’t to overall ban any form of art that includes a child as a child alone isn’t sexual in any way, nor is the law intended to infringe on people’s First Amendment rights to freedom of expression. For legal action to be taken upon a specific piece of art, it’ll have to pass through a process of obscenity known as the Miller test, which is a test that allows the government to criminalize fictional depictions of minors if certain conditions are met. While the law does establish when intervention is possible, it still doesn’t address the everyday impact that these designs have on communities. In other words, a great portion of responsibility for this issue lies in online spaces and how they choose to address the issue.

So, realistically, what can online spaces like subreddits, Discord servers, and fan websites do to minimize the issue the best way they can? First, they can implement more explicit community standards on child-coded depictions, whereas before, these rules can tend to be vague and leave loopholes for people to exploit. Online spaces can also enforce more consistent moderation within these spaces. This includes removing controversial posts before they escalate, locking threads before they derail, and applying more graduated punishments for repeated violations within these spaces. Another effective way to combat this issue is to create new spaces to separate fans between suggestive content and casual content. This can create safe spaces for fans who don’t want to actively come across suggestive content and ESPECIALLY for minors who are a part of these communities. In this way, being a part of a community does not imply an obligation to accept discomfort by harmful or poorly managed content.

Overall, just like every crime on earth, no number of restrictions will ever eliminate a problem entirely, but they can still effectively discourage these acts and decrease the number of offenses committed. The sexualization of youthful and child-coded characters will forever linger in shows, movies, animations, and in online spaces. No number of excuses should ever normalize how we perceive imagery at a first glance before legality comes into play. The law can only do so much, so it comes down to online spaces to regulate the issue and prevent it from becoming any more normalized than it already is. Community accountability is essential to creating healthier and more responsible media spaces. So, no more dismissing, it’s time these online spaces address the issue now and make their communities safer for both their fans and the casual audience. Thank you!

reddit.com
u/Treat_Substantial — 7 days ago

For me personally, Tech Mirio is in a weird spot when it comes to changes. He usually avoids nerfs mainly because ByKing tends to either make changes that barely nerf the main issue of a character or make a change that drastically changes the character for better or for worse (Ex. Strike Deku's recent A change).

Tech Mirio falls here because he, of course, has many strengths, but it's a little difficult to take away from him without completely gutting him or hurting his playstyle. For example, I hear a few people say to take away the Permeation he gets from his A, which I know would be an unwise nerf. Given how Tech Mirio (without ANY tuning) has no vertical movement and is mostly grounded, the Permeation dashes are a little needed to help his survivability. The same can be said about his HP. I don't want to spoil all the possible changes, so let me get into them immediately....

HEADS UP: All of the changes I suggest are up for debate. I have many ideas in mind but I am in no way saying to apply these changes all at once. They're just possible ways to make Tech Mirio more manageable to fight against without making it unfair for the user playing Mirio.

With that out the way, let's start!

First, his HP value. In a specific standpoint, I can kinda see why they gave him 300HP. They knew that Tech Mirio isn't as mobile and agile as Rapid Mirio, meaning he is forced to stay in fights much longer than his Rapid counterpart. Even as well has having no vertical movement at all unless you land a counter on a airborne opponent. So for his HP, I don't have to cut him down to 250 as I would feel like that's too much given (again) how he has no vertical movement. If we really wanted an HP nerf, then 275 seems like a sweet spot. Strike Hawks once has 275, to it's not like the dev team is completely against the idea (put Strike Hawks back down to 275). Either put him at 275 or keep him at 300, but readjust his moveset to make the HP value more reasonable.

Quirk Skill A: [Phantom Smash]

- The big boy, the move everyone hates. The main movement, main damage source, and main survival tool for Mirio. Given all it's purposes, nerfs would hurt a bit more than people expect. Instead, let's readjust it, and I got two possible answers to that.

- Option 1: Readjust to make the Permeation dashes trigger every 3 shots instead of every 2 two shots. That way, it's easier for opponents to find windows to damage Mirio while he's attacking.

- Option 2: Keep the Permeation dash at every 2 shots, but decrease the fire rate of the attack. For same results as the first option, but still pertaining to how the move functions currently.

- No reload nerfs, no damage nerfs, no hitbox nerfs, no nerf to it's movement. Just readjustments to nerf its oppressive-ness.

Quirk Skill B: [Phantom Rush]

- Surprisingly, this move is pretty balanced. Aside from weird hitboxes, the move is easily dodge-able, the damage isn't crazy stupid, and Mirio is left very vulnerable afterwards. No changes needed here, at least to me. Out of this entire kit, this move is seemingly the only one they got right.

Quirk Skill Y: [Sheer Counter]

- Oooooo, boy. What to say about this? Well, we players have gotten used to it, that's for sure, but that doesn't change how annoying it can be. This move relys so much on the users timing and prediction, as spamming it makes the player extremely predictable and easy to avoid. So let's nerf the spam aspect of it.

- Nerf: Decrease the reload speed. Encourages more timing based use. And yes, keep the aspect that the move reloads faster if the counter lands, but it shouldn't be instant.

- Nerf: Decrease the damage. Also changes the use of the counter as less oppressive and more like a "get off me" tool. At least 190 damage at max level. Not absurd damage, but just enough to let the enemy know that you're not backing down until they run away and leave you alone. The damage nerf also nerfs T.U.N.I.N.G in a way. I seen some of you folk, running T.U.N.I.N.G's that turn his counter into a nearly 300 damage guardbreak...

Overall, these readjustments were made to make Tech Mirio with the goal to make him easier to deal with without completely stripping him from how he plays. He is meant to still be built to last and work around his Permeation and counter timing. These nerfs encourage more strategic use/play and less untouchable dumbass.

BREEEEEE, WHAT ARE YOUR GUYS THOUGHTS? HOW WOULD YOU CHANGE TECH MIRIO?

u/Treat_Substantial — 12 days ago