u/ToonTazman

It’s practically impossible to keep up with the amount of FUD (fear, uncertainty, and doubt) constantly spread about PlayStation on social media, including Reddit.

The latest claim I’ve seen is that PlayStation supposedly removed the “Deals” tab from the PlayStation Store because they “lost” a lawsuit.

I honestly can’t fathom how people come up with or believe something that illogical.

First of all, PlayStation did not “lose” a lawsuit. They reached a settlement, which means the case does not proceed through a full court ruling. Companies settle lawsuits all the time, especially when it’s cheaper and easier than dragging things through years of litigation.

In this case, the settlement was reportedly around $7.8 million, which is essentially peanuts for a company the size of PlayStation.

The lawsuit itself also seemed questionable considering the vast majority of games mentioned were third-party titles that PlayStation does not control pricing for. Publishers set the prices of their own games on the PlayStation Store.

There is also no law requiring PlayStation to sell games below MSRP, and these games were not being sold above MSRP or for higher prices than elsewhere. If anything, PlayStation-published games tend to go on sale faster and more frequently than many other publishers’ games.

The settlement amount was so small that settling was likely just the easiest business decision for PlayStation. Even more importantly, part of the settlement can reportedly be paid out in PlayStation Store credit, meaning a portion of that money effectively goes right back into the PlayStation ecosystem anyway.

Depending on how many people actually file claims, many payouts will probably only amount to a few dollars per person.

Secondly, sales and discounts make PlayStation money, they do not lose the company money. Suggesting that PlayStation removed deals or sales because of a relatively tiny settlement makes absolutely no sense from a business perspective.

As of now the Sales tab is back with a date of May 13th for the next sale.

https://www.newsnationnow.com/entertainment-news/sony-settlement-playstation-users-lawsuit/

u/ToonTazman — 6 days ago

Notice how Playstation or Playstation games are always under attack on this site regardless of how ridiculous? Just one of many instances. Add this one to the record.

u/ToonTazman — 9 days ago
▲ 78 r/PlayStationForum+1 crossposts

I'll start off by saying this: no, nobody is losing permanent access to their games if they don’t sign in every 30 days. I’ve seen a lot of people misunderstanding the situation and spreading misinformation.

This is also nothing like what Microsoft originally attempted with the Xbox One. Xbox’s original plan involved 24-hour online license checks and restrictions tied to physical game ownership that would have heavily impacted game sharing and the used game market.

What people thought PlayStation was doing here is completely different from that.

Also, the PlayStation Support AI chatbot is not a reliable source of truth, no matter how many screenshots people post. The chatbot has contradicted itself multiple times. Meanwhile, people actually calling PlayStation Support are reportedly being told there is no intentional 30-day DRM implementation requiring users to repeatedly validate licenses online.

What people originally believed

The original concern was that newly purchased digital games would require you to connect to PSN at least once every 30 days to keep access to them. If you didn’t reconnect online, the games would supposedly lock until your license was revalidated.

Personally, this never seemed like an intentional long-term implementation to me because several aspects of it made little sense:

The countdown timer is visible on PS4, but not on PS5. It would make no sense to intentionally build a major DRM feature around a timer and then hide it on the newer console.

It only appeared to affect newly purchased games, not older purchases.

There has been no Terms of Service update mentioning a new 30-day license validation requirement. Legally, something that significant would almost certainly need to be disclosed.

Newest findings

Source: https://www.resetera.com/threads/sonys-digital-drm-issue-of-mandatory-activation-every-30-days-reason-potentially-found.1501771/page-7#post-154305715

A ResetEra user named anshrew claims to have found that newly purchased PSN games are initially being issued a temporary license. After 14 days (the refund window), users then receive a permanent offline license, at which point the timer disappears as long as the user reconnects online once during that period.

This lines up with what other users were already reporting: the timer disappearing after roughly two weeks, without previously understanding why.

It would also explain why some YouTubers removing their CMOS battery immediately after purchasing a game were seeing strange behavior. Removing the battery effectively disrupts the system clock and may prevent the temporary license timer from properly expiring and converting into the permanent license.

Why this may be happening

The current theory is that this is a temporary anti-refund exploit measure.

Previously, someone could potentially:

  • Buy a digital game

  • Go completely offline

  • Request a refund (through chat bot or other means)

  • Keep playing because the license revocation could not properly occur while offline

Under this theory, the temporary license system exists to prevent that loophole during the refund window.

Once the refund period expires, the permanent offline license is granted.

DoesItPlay on Twitter also appears to agree with these findings and says they line up with information from their own source.

There are potentially other exploits this could prevent relating to jailbroken consoles but I'm not too familiar with that aspect.

Final thoughts

I imagine PlayStation won’t publicly comment on this until they have a finalized solution ready or implemented which can take days or it can be tomorrow, no one knows. They typically don’t openly discuss security measures, exploits, or backend licensing bugs unless absolutely necessary.

For now, though, there still does not appear to be evidence that PlayStation is intentionally implementing permanent 30-day DRM checks for purchased digital games.

TLDR, No one is losing access to games, no you dont need to verify licenses every 30 days. You receive a permanent DRM free license after the 14 day refund window.

Thanks for reading.

Edit: Helpful image to simplify the licensing of games:

https://imgur.com/a/R2kscBw

u/ToonTazman — 14 days ago

Since this generation started, I have seen people push the “PS5 has no games” narrative, despite it being far from true. Yes, at the start of a generation the number of new exclusives is always lower, but PlayStation has still remained one of the most consistent publishers in gaming even despite global challenges like the pandemic, which impacted every developer on the planet.

PlayStation is one of the most awarded and nominated publishers of the last 5 years, and it’s not even close. The only publisher that might come close is Nintendo.

I often see the claim that PlayStation released far more games last generation, which is blatantly false. The output is actually very similar. I’ll break it down below.

PlayStation-published PS4 games (65 months after launch)

(excluding MLB The Show, remasters, remakes, and ports)

Game Developer Release Date OpenCritic
Knack 1st Party (Japan Studio) Nov 15, 2013 58
Killzone Shadow Fall 1st Party (Guerrilla Games) Nov 15, 2013 73
inFAMOUS Second Son 1st Party (Sucker Punch Productions) Mar 21, 2014 82
Driveclub 1st Party (Evolution Studios) Oct 7, 2014 68
LittleBigPlanet 3 2nd Party (Sumo Digital) Nov 18, 2014 79
The Order: 1886 2nd Party (Ready at Dawn) Feb 20, 2015 62
Bloodborne 2nd Party (FromSoftware) Mar 24, 2015 91
Until Dawn 2nd Party (Supermassive Games) Aug 25, 2015 79
Uncharted 4: A Thief’s End 1st Party (Naughty Dog) May 10, 2016 93
The Last Guardian 1st / 2nd Party (Japan Studio / GenDesign) Dec 6, 2016 81
Gravity Rush 2 1st Party (Japan Studio) Jan 18, 2017 81
Horizon Zero Dawn 1st Party (Guerrilla Games) Feb 28, 2017 84
Gran Turismo Sport 1st Party (Polyphony Digital) Oct 17, 2017 76
God of War 1st Party (Santa Monica Studio) Apr 20, 2018 95
Detroit: Become Human 2nd Party (Quantic Dream) May 25, 2018 79
Marvel’s Spider-Man 2nd Party (Insomniac Games at the time) Sep 7, 2018 87
Days Gone 1st Party (Bend Studio) Apr 26, 2019 72

Total Games: 17

1st Party: 10.5

2nd Party: 6.5

PlayStation-published PS5 games (current + announced)

(excluding MLB The Show, remasters, remakes, and ports)

Game Developer Release Date OpenCritic
Marvel’s Spider-Man: Miles Morales 1st Party (Insomniac Games) Nov 12, 2020 85
Sackboy: A Big Adventure 2nd Party (Sumo Digital) Nov 12, 2020 79
Returnal 2nd Party (Housemarque) Apr 30, 2021 86
Ratchet & Clank: Rift Apart 1st Party (Insomniac Games) Jun 11, 2021 88
Horizon Forbidden West 1st Party (Guerrilla Games) Feb 18, 2022 88
Gran Turismo 7 1st Party (Polyphony Digital) Mar 4, 2022 87
God of War Ragnarök 1st Party (Santa Monica Studio) Nov 9, 2022 94
Marvel’s Spider-Man 2 1st Party (Insomniac Games) Oct 20, 2023 90
Helldivers 2 2nd Party (Arrowhead Game Studios) Feb 8, 2024 82
Rise of the Ronin 2nd Party (Team Ninja) Mar 22, 2024 76
Stellar Blade 2nd Party (Shift Up) Apr 26, 2024 82
Astro Bot 1st Party (Team Asobi) Sep 6, 2024 95
LEGO Horizon Adventures 2nd Party (Guerrilla Games / Studio Gobo) Nov 14, 2024 71
Death Stranding 2: On the Beach 2nd Party (Kojima Productions) Jun 26, 2025 90
Ghost of Yōtei 1st Party (Sucker Punch Productions) Oct 2, 2025 87
Lost Soul Aside 2nd Party (Ultizero Games) Aug 29, 2025 63
Marathon 1st Party (Bungie) 2Mar 5, 2026 81
Saros 1st Party (Housemarque) Apr 30, 2026 89

Total Games: 18

1st Party: 11

2nd Party: 7

DLC / Expansions (not included in totals)

PS4:

  • Uncharted: The Lost Legacy

  • inFAMOUS First Light

  • Horizon: The Frozen Wilds

PS5:

  • Horizon Forbidden West: Burning Shores

  • God of War Ragnarök: Valhalla

  • Ghost of Tsushima: Iki Island

As you can see, the output is very similar between generations, with PS5 already matching PS4’s pace with game releases.

Yet despite these facts, the narrative of “PS5 has no games” continues, even with another GOTY contender about to release with Saros

I’ve also seen claims that these games “don’t count” because they were ported to PC, which is nonsensical, these games don’t disappear from PlayStation when they release elsewhere.

Others dismiss the lineup as “just sequels,” despite PlayStation being criticized both for making sequels and for “abandoning IPs,” just to contradict themselves and find any way to be negative. It's as if PlaySation is the only publisher not allowed to make sequels but at the same time also abandon IPs. And the "safe sequel" narrative people push despite 99% of sequels in history are very similar to the prior entry yet don't get those criticisms.

The reality is that no matter what PlayStation does, a negative narrative is often applied regardless of the actual output. I also see people talk about how more games used to release during the PS3 era yet neglect that most of them were 8 - 12 hours long. All 3 Uncharted games on PS3 combine to about the same PlayStation as TLOU2. PlayStation is focusing on delivering longer games which should be commendable rather than dishing out quick short games for full price. And people will still complain that some games are too short like Spiderman 2 despite it being just as long as the first to beat.

At the same time, PlayStation remains one of the most consistent publishers in the industry in both quality and quantity, despite making mistakes like any other publisher. Yes they had some issue with multiplayer games while heavily investing in them but people also ignore the fact they they also increased their budget for single player games. And their heavy investment in multiplayer is due to those types of games being the top played and top earning games on PlayStation every year for over the last decade. And other companies started buying up publisher that PlayStation heavily rely on for Income i.e. Microsoft acquiring IPs like Overwatch and COD and many more that make a large sum on PlayStation, they were forced to react.

If I had to choose I would say their output for PS5 has actually been better

reddit.com
u/ToonTazman — 16 days ago

A recent law passed in the UK requires companies to verify users’ ages in order to access certain online features, such as communication tools. As a result, PlayStation users in the UK are now required to verify their age to continue using these features.

This has led to a large uproar on Reddit, with many people criticizing PlayStation even though they’re simply complying with legal requirements. Companies operating in a country don’t really have a choice when it comes to following its laws.

Despite this, you can find plenty of reactions like “I’m selling my PS5” or “I’m cancelling PS+,” along with calls for others to do the same. This is happening even though every platform operating in the UK has to follow the same rules.

For example, Xbox implemented age verification in the UK months ago, and the reaction was nowhere near as intense. There weren’t widespread calls to cancel subscriptions or abandon the platform in most cases, the blame was directed at the UK government, where it belongs.

I’ve also seen a lot of comments raising concerns about security, such as claims that “PlayStation constantly gets hacked” or that personal data will be compromised. In reality, it’s been over a decade since PlayStation Network experienced a major breach, while many other major tech platforms used daily by the same people have had more recent incidents.

On top of that, PlayStation is using a third-party service, Yoti, for age verification - the same provider used by Xbox. Despite that, there’s been significantly more concern raised in this case.

It’s also worth pointing out that verifying your age on PlayStation can be very simple, for example, by entering your mobile number and confirming a code. It takes under a minute. However, some narratives exaggerate this, suggesting that users are required to provide biometric data, which isn’t accurate in most cases.

There have also been claims that PlayStation plans to roll this out globally, despite no evidence supporting that. This appears to be another example of speculation being presented as fact, adding to unnecessary concern.

If you’re in the UK and need to verify your age, you can find the official steps here: https://www.playstation.com/en-gb/support/account/age-verification-faq

reddit.com
u/ToonTazman — 19 days ago

In recent months, there have been many reports and Reddit posts pointing out that some PlayStation users are receiving discounts on the PlayStation Store that others aren’t.

These situations often lead to outrage, with many people labeling it as “dynamic pricing.”

However, what PlayStation is doing isn’t really dynamic pricing - it’s targeted discounts.

The prices themselves aren’t constantly fluctuating. There’s nothing truly “dynamic” about them. Instead, there is a base price set by the publisher, and then an additional discount applied for a limited group of users.

That extra discount is likely being funded by PlayStation to encourage more purchases - meaning it’s a deal that probably wouldn’t exist otherwise for anyone.

Despite this, it’s often misrepresented as “dynamic pricing,” likely because the term carries a negative connotation and drives more engagement. As a result, many sites continue to label it that way.

When people think of dynamic pricing, they often associate it with situations like what Wendy's attempted where prices could increase during peak hours like lunch or dinner and decrease during slower times.

The key difference here is that PlayStation isn’t increasing prices at all. Prices are only going down for some users, not up for others.

A common reaction in these discussions is, “this should be illegal,” but that doesn’t really make sense. Offering targeted discounts isn’t new—it’s similar to stores or restaurants sending coupons to specific groups to encourage spending.

There’s also a baseless assumption that PlayStation is only giving these discounts to people who don’t buy games, leaving loyal customers out to dry. There’s no evidence for that, and it wouldn’t make much sense as a business strategy to only target users who don’t spend money.

It’s far more likely that these discounts are based on player behavior such as the types of games they play in an effort to encourage broader engagement.

What’s also interesting is that Xbox has been doing targeted discounts for years, yet it hasn’t received nearly the same level of backlash or media coverage. It would be difficult to find even a single article criticizing Xbox for the same practice that PlayStation is now being criticized for.

Targeted discounts have been around forever, but now that PlayStation is doing it, it’s suddenly the end of the world.

I also noticed that the author of this article changed the title to frame it as “dynamic pricing,” even though it was originally closer to “PlayStation is testing A/B pricing,” which is a much more accurate description because they are aware the phrasing will lead to more clicks

https://psprices.com/news/sony-ab-testing-prices/

reddit.com
u/ToonTazman — 19 days ago

A new article from Tom Henderson frames criticism from a pre-alpha playtest as a negative, suggesting the game may be in serious trouble.

But the whole purpose of a playtest, especially at the pre-alpha stage is to gather criticism and negative feedback. That’s how developers identify issues and improve the game. Playtests aren’t meant to highlight only what works; they exist so testers can point out flaws and areas that need work.

It’s also worth noting that it’s extremely common for early playtests to receive mostly critical feedback. That’s the nature of unfinished builds. So presenting that as a major red flag for FairGames feels misleading.

The article also mentions that testers pointed out the game feels unfinished but that’s expected for a pre-alpha build. That’s precisely why these tests happen in the first place.

Overall, the tone of the article comes across as disingenuous, framing normal development feedback as a sign of failure. It leans into a negative narrative around a live service game that people are already skeptical of, despite limited public information.

To me, it reads less like neutral reporting and more like an attempt to drive negativity and clicks, potentially undermining interest in the game before it’s even properly shown.

Additionally, the article focuses heavily on a specific extraction mode being tested, which is only one part of the game. From what’s been shared, FairGames is primarily centered around a heist-style experience, so framing it mainly as an extraction shooter and comparing it directly to others in that genre is directly misrepresenting the game.

https://insider-gaming.com/fairgames-struggles-to-find-fun/

u/ToonTazman — 19 days ago