u/TobyTheRobot

▲ 419 r/EU5

For a game based on nuanced/complex interactions between numbers Paradox seems pretty haphazard about making changes -- "Let's cut promotions by 90%. Let's have a cabinet trait that gives you 10% tax inefficiency. Armies now eat 10x food." Are they thinking these through?

I get that some changes just won't work out the way you're envisioning, but some of these are huge swings with pretty obvious ramifications.

Cabinet traits are a neat way to give characters some flavor, and make them feel less interchangeable, but who thought 10%(!) tax inefficiency would result in anything other than a completely unusable advisor? God help you if it rolls on your head of cabinet; you're stuck with -20% until he dies unless you vassal him, which is cheese-adjacent. It feels like someone just picking a number based on vibes.

Development was too fast, and that's a problem worth addressing. But cutting pop promotions by 90% means that expanding RGOs or other rural buildings by one level takes ~10 years. Any privileges/techs that increase RGO build speed are now meaningless; there's no way build speed is your bottleneck. On the other hand, burgher workshops fill up 10x faster because they require 10% of the workforce, and you can even feasibly have enough "spare" burghers to fill up a few buildings immediately after construction. Hell, upgrading a village to a city takes a scant 3 years before modifiers. So urbanizing is relatively quick, but rural development is extremely slow. Was that intentional? Who knows?

A huge part of the fun/beauty of this game is how all of the systems fit together and create these interesting and delicate balancing acts. Making it work requires a lot of foresight, and it's strange to see the guys in charge cranking levers around all willy nilly.

reddit.com
u/TobyTheRobot — 1 day ago
▲ 18 r/EU5

I'm trying to do a Norway playthrough and maritime presence is pretty important for them (it's your only prayer of overseas trade and getting control over your far-away coastal towns), but your fleet suffers massive attrition every winter which chews through the few sailors you have pre-docks and, if you're not careful, straight up sinks your navy. The only reasonable play is to micro your navy by pulling it out every spring and parking it every winter, which is big tedious and you only have to forget once or twice to lose all of your sailors.

I get that it's "realistic" that navies suffer attrition in northern Europe during the winter. It does not seem realistic that regular-ass Scandanavian winters make it impossible for Nords to control their own coast. I also know I'm not the first person to complain about this but figured I'd make a stink about it since the patch just dropped and the devs are watching the sub.

reddit.com
u/TobyTheRobot — 7 days ago