u/ThinkRazzmatazz4878

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▲ 45 r/gameenginedevs+1 crossposts

Hey everyone!

Learning computer graphics always felt like a "draw the rest of the owl" situation to me. There are plenty of art showcases out there, but nowhere to actually practice the technical fundamentals.

To fix that, I built Shader-Learning is a platform that’s basically LeetCode but for CG. We have over 300 tasks now, each with detailed theory to back it up.

Today, we are launching our first-ever contest. It is 100% free, no ads, just a fun way to test your skills.

 

The Vibes

Unlike traditional shader art competitions, https://shader-learning.com focuses on technical problem-solving. You get a task, an editor, and your code is validated against specific requirements in real-time.

 

The Details

  • When: Right now! (Starts May 1st, 7:00 AM UTC)
  • Duration: The contest window is open for 48 hours, but once you hit "Start," you have 120 minutes to finish.
  • Language: GLSL or HLSL.
  • The Challenges: 3 tasks covering SDFs & Trig, Calculus foundations, and Ray Tracing.
  • How to win: The person who solves the most tasks in the shortest time wins. Please note that each incorrect submission adds a time penalty to your final score.

👉 Join here: https://shader-learning.com/contest

(Note: If you get a 404, just hit Ctrl+F5 to refresh your cache!)

Join our discrod and follow us on instagram so you dont miss any updates

u/ThinkRazzmatazz4878 — 13 days ago
▲ 3 r/shaders+3 crossposts

Think LeetCode, but for Shaders. Our first 48h Coding Contest starts May 1st!

If you have ever wished there was a LeetCode-style platform for GLSL/HLSL, we have built it.

Unlike traditional shader art competitions, Shader-Learning focuses on technical problem-solving. You get a task, an editor, and your code is validated against specific requirements in real-time.

We are launching our first official Shader Programming Contest and we’d love to see some Reddit experts break our tests!

When:

Starts: May 1st, 10:00 AM (UTC+3)

Ends: May 3rd, 10:00 AM (UTC+3)

👉 Register here:https://shader-learning.com/contest

How it works:

- the contest window is open for 48 hours from the start date.

- once you click the "Start" button, you will have exactly 120 minutes to solve the problems.

- you can use either GLSL or HLSL.

- all code must be written during the contest. Copying existing shaders from the web is strictly prohibited.

There are three tasks of varying difficulty:

  1. SDF and Trigonometry
  2. Foundations of Calculus
  3. Ray Tracing

Winner: The person who solves the most tasks in the shortest time wins. Please note that each incorrect submission adds a time penalty to your final score.

Join in!

Join our discrod and follow us on instagram so you dont miss any updates

(Note: If you see a 404 error, please refresh the page using Ctrl+F5 to clear your browser cache.)

u/ThinkRazzmatazz4878 — 16 days ago