


Shouldn't vehicle paths look nice outside of build mode?
The game already has a way to show vehicle tracks in the sand, so why not use that to make the new vehicles paths visible? For now they just disappear withing 2 seconds.
And now also consider those sharp edges when foundations meets the terrain (last screenshot). Imagine vehicle tracks bringing in sand and dirt along their path when they move from terrain onto foundations making the ugly edge covered by dirty. I tried to make an AI imagine how that could look like... well, hopefully you get the idea.
additional premium version of this feature could include:
- paths with high traffic would show more tracks than those rarely used
- tracks texture depends on the materials the path passes through: when a truck moves from dirt onto a foundation, it leaves a dirt track along its path in driving direction for about 100m. The game could replicate that.
Link to the suggestion on the QA site:
https://questions.satisfactorygame.com/post/69da229bc1c57369c15ddc3a
devs look for feedback there. consider upvoting it there to have a chance for devs to notice.