I genuinely believe Forza Motorsport is sitting on massive potential for the sim-racing community, especially because of its progression system, tuning culture, huge car selection, and accessibility.
But the force feedback on sim-wheels is holding the game back HARD.
A lot of us who run actual sims (iRacing, AC, ACC, AMS2, RaceRoom, etc.) want to take Forza seriously, but the wheel communication just isn’t there yet. The cars don’t consistently communicate grip, tire loading, weight transfer, or loss of traction the way they should through the wheel.
This isn’t about making Forza “hardcore” for the sake of it. It’s about making the cars feel believable and connected for wheel users.
If Turn 10 gave sim-wheel FFB the same level of attention they’ve given graphics, cars, and customization, Forza Motorsport could become one of the biggest gateways into sim-racing period.
I made a suggestion outlining this in more detail. If you agree, I’d appreciate the support!
PS: I’ve been running a sim-racing organization for roughly 4 years now and we could not have been more disappointed with the launch and support for this title…we still talk about the untapped potential to this day.