u/TheBubbanator

How unique I think any given character would be if added to UR

How unique I think any given character would be if added to UR

Recently there's been a lot of talk in terms of how unique someone like Nana would be if she were added to the game, so I went ahead and made a list of as many candidates as I could think of and listed how unique they'd be from the rest of the cast.

- 1st Tier: I generally think these are the characters who ultimately cannot be similar to existing ones. All 5 have such unique quirks that would make for kits that we've never seen and wouldn't ever see again.

- 2nd Tier: Characters that have a gimmick that largely steps away from the current roster, opening new doors to what can be done. Characters with transformations like Spinner, Ryukyu, or Redestro, characters with quirks that could interact with the environment like Mustard or Kinoko, etc.

- 3rd Tier: Characters with your sort of standard UR identity. They have some samey abilities like basic projectile alphas or dash punches, but still have some stuff that can be made unique. Juzo mud traps, Jirou recon, Midnight sleep gas, etc.

- 4th Tier: These characters can have most of their potential kit found in the game already, with maybe 1 unique element that's true to them. Mineta for example, had his bag largely stolen by AAM's freeze alpha, and now only really is unique in the possibility of deployable bounce pads, or Nana who generally has abilities that AM or Deku can do, but has a free flight mechanic that's not seen in game.

- 5th Tier: This is where the clones go. Anyone here is pretty much just a jumble of copied abilities from other existing characters, some even just being a copy of a singular character like Muscular or Miruko to Kirishima and Iida. Lots of "bind" characters are here, as we currently have like 7 or 8 characters that use some type of grapple ability in their kit, with most already just being repeats of one another.

- 6th Tier: Just characters that I don't see working in the game.

I can explain my thoughts on any individuals if anyone is curious, but thems my thoughts 🫡

u/TheBubbanator — 3 days ago

Twice (Sad Man's Parade) Quirk Skill Set Concept

Since it's Twice's birthday, I threw together a kit concept for him. 

Alpha: The ground version would work almost like Tokoyami mixed with Tech Dabi's, where the double charges forward with a some homing functions, before hitting the target. As it levels up, instead of a singular double, there are two, then three at lvl9. You could maybe have the aimed in version have all three doubles go to the same target, while the Unaimed version has them fan out. For the air alpha, it's kinda just a standard dive kick projectile, sending out the clones in the same 1-2-3 level pattern. 

Beta: Kinda hard to describe what I have in mind, but basically Twice has a double grab the end of his measuring tape as he swings it out like a fishing rod, hitting opponents. If he does the hold version, he'll grapple towards the opponent that's hit, spawning in a double on impact. Like the alpha, the double spawn would go from 1-2-3 with each level milestone. I'm undecided if he should be able to use the tap version as a grapple or not. I went with no, but I'm not committed.

Gamma: Obviously the star of the set is Sad Man's Parade. I think All's Justice adapted it the best way you can without literally just spawning 20 doubles at once. The ability would function off a meter, opposed to individual rounds. You use the ability and then unleash a continuous wave of doubles. It would have travel time but not too much, and would have exceptionally good range. I'd throw some YAFO gamma armor on it, given you're a complete sitting duck while using it. Additionally, to make the ability more than just a worse Tamaki laser, for each guard break dealt with the move, a double will spawn in. There's no limit, so if you manage a 6 break with it, you get your own little army. 

Tuning: I wanted to keep the theme of Card Duplication, but struggled to think of something. I decided on something similar, doubling the potency of Ability Card level ups, but made it a timer based on each KO. This might be pretty niche, but I couldn't think of anything else really.

u/TheBubbanator — 4 days ago

Bubba's Season 17 Banner Predictions

Following that Miruko tease from the official account last night, I don't wanna risk a potential super early reveal and lose the chance to do this for s17.

Miruko as Rapid comes mainly from the current theory that each season this year will "double up" on one role. 14 was Tech, 15 was Assault, and 16 was Strike. This leaves Rapid and Support and we know she ain't a Support.

Aizawa also kinda falls into this. In terms of characters getting a Rapid Skill Set, he's probably the most likely character. Likewise, they've been covering year 1 characters lately, s12, 13, 15, and 16 all had year 1 character Skill Sets. Likewise likewise, the Leader Theory has him as one of the possible entries.

Mic also falls into the year 1 skill set pipeline. Additionally, we know Assault is pretty likely next seasons since there can't be a Strike or Tech Skill Set (since we had them this season) and we can't have a Support (since we'd need it in s18 for the double up theory). Between him and Twice, the last Year 1 characters, I think he's def more likely as Assault. Also like Aizawa, Mic is in the Leader Theory.

We know the reruns will consist of the s14 characters and s15 Skill Sets just through patterns. Assault Ochako will also be free in s19 so I could see them squeeze out one last rerun. Skins are just what I could come up with.

u/TheBubbanator — 5 days ago

As many have seen, yesterday we learned one of the remaining three DLC characters to be none other than Redestro, along with what his PL ID was (pl225).

A while back (like, launch day) when we first learned of the IDs for characters, we found out that there was a strange gap among the new additions for the game. pl203->217 covers all of the new additions barring Hood, Monoma, Nagant, AFO Chaos, and Deku Rising. Hood was found with the OJ2 cast (possibly DLC that never happened) and both Deku and AFO are preorder bonuses found near the end of the IDs (pl249 & 250). Monoma and Nagant however aren't anything special, and aren't lumped in with the OJ2 cast. They are pl221 and pl222, three spaces after the last of the AJ cast, being FoD Dabi at pl217.

Why is this strange?

They happen to be lumped together with Spinner, Star and Stripe, and the recently found Redestro. Back when this theory was first made, we didn't know of Redestro so it really didn't have much evidence. Now however, we have a set of 5 characters, 1 of which confirmed DLC with the other two highly theorized as upcoming DLC, all broken off from the rest of the roster. The theory back then proposed that Monoma and Nagant were initially planned to be DLC picks for the game, as their roles in the story mode didn't require any fights at all (with Monoma not even getting a flashback one). I think with Redestro it makes this theory much stronger, as it would literally be the season pass all together in the files.

So what happened?

Your guess is as good as mine. I'm not sure what exactly made them change their mind about including Monoma and Nagant in the base roster, or just how early it occurred, but they were obviously moved, which opened up two of the 5 DLC slots. This is where Nana was obviously chosen to join the game as one of the 5. What I think strengthens this theory is Nana's placement in the files. Nana pl229. Rather than directly following Redestro, she skips three IDs, just like Monoma skipped three IDs after Dabi, signifying some form of difference between them. On top of this, Nana also has an NPC ID. While this theory as a whole has been debunked, she is an outlier between them, as if she wasn't originally intended to be playable.

So what does this mean?

If this theory is correct, which I'm personally in belief of, our initial DLC consisted of Monoma, Nagant, Spinner, Star, and Redestro. Monoma and Nagant were moved to the base roster for unknown reason, opening up two additional DLC slots. Nana was one of these choices, leaving one unknown slot left. This could honestly be anybody. Mt Lady was seemingly cut from the base roster, likely due to her inability to work in the setting, but it's possible they found a work around. Before Style Shigaraki still has some lingering nodes, and could be added however unlikely it is. There's also the possibility that Nana was specifically chosen because she already existed in game, and would be an easy call back for lines. This could mean an existing story NPC or even variant of an existing character like Iron Deku are possible.

Anyways, that's my Brainrot for today. I'm extremely excited for the future of the DLC atm.

u/TheBubbanator — 7 days ago

With Nana confirmed as the second DLC for All's Justice, I think there's a good chance we'll see her show up in the future for Ultra Rumble.

Alpha: Pretty standard projectile alpha. I think making it a two round burst would help make it feel a bit more unique, and feel more akin to Assault All Might. I'd also give it the effect Rapid Hawks' gamma has where he can knock himself back if he holds the attack.

Beta: Sorta like Rapid Mirio's Alpha, but instead of just a button mash ability with 4 hits, you can time the attack right to increase the hits.

Gamma: The tap version would be a pretty simple AOE attack. The hold version would be almost like a Twice Beta, where the tornado moves around towards opponents. I like the idea of it being a percentage meter, so using the Hold version will cost like 70% opposed to 30% for the normal stationary one. This would work like Twice's Beta where only one is available at a time.

SpA: Free Flight for a set time. Pretty self explanatory. It wouldn't be crazy fast or anything, but be good for positioning. I also like the idea of her having a pickup revive like AM and Deku.

Tuning: It's kinda hard to really explain, but like, holding jump will allow you to walk airborne for a short duration before going on cooldown. If anyone plays overwatch, my mind for this one was Zenyatta's floaty perk.

u/TheBubbanator — 8 days ago

Over the last three months, there has been pretty heavy speculation on who exactly the DLC would be, with many different theories cropping up to try and pinpoint any possible hints, through Datamines and general patterns. Unfortunately with Nana Shimura, a lot of these have been killed.

ID Theory

- One of the first theories we had formulated. In the game there were a *plethora* of characters with NPC IDs, but what was more confusing was the lack of these IDs for some characters. Notably Setsuna being the only 1B character without one, Yo Shindo not having one despite his girlfriend having one, and both Redestro and Geten, despite the other the MLA generals having them. This however has turned out not to be a factor, as Nana did in fact have an NPC ID.

Category Theory

- Another theory that was popular was the category theory. This suggested each of the 5 DLC would fill in each of the 5 categories, those being UA Student, UA Teacher, Pro Hero, Villain, and Other. Based on the in game border however, it appears Nana is listed as a Pro Hero rather than in the "Other" category due to her vestige status, thus killing this theory as well.

Rising Color

- The last of the killed theories involves the character's rising color. Shortly after Star dropped, we learned that she is listed as "DLC Blue" in the files, with Red, Magenta, Green, and Cyan also listed. While there was confusion at first, we soon realized this could be color coded, specifically towards the character's rising, as all the colors are used in game. This however is again disproven as Nana's Rising, opposed to being Magenta, is Yellow.

So where does this leave us? Kinda just aimless lol. It's possible that the color theory simply wasn't based on Risings and just a general color, which we do see with Nana having Magenta effects on all her attacks, but we won't be able to tell for sure until the PC update drops and we can confirm which DLC color Nana even is. Aside from that though we are pretty in the dark. Spinner still has Voicelines that a playable character would have and we know Mt Lady existed at one point, but nothing to really guarantee either of them, especially Mt Lady.

My guess is at least one villain and student will make the DLC, so I still have hopes for Spinner, but it's really just a guessing game atm

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u/TheBubbanator — 8 days ago

Despite being a character many think won't ever happen, due to physical constraints, I think Hagakure is pretty likely to happen. The character obviously would need some pretty creative liberties taken, but there's def stuff that can be done.

The elephant in the room is actual body. While there are ways to go about it, I think the easiest would bd to make her a sort of pastel translucent similar to how she was in s8ep9, and then have a prismatic glow over the rest of her body. I included an image of an idea of what I mean, but obviously a 3D model would look way less awkward than a stock pose reference image with some added layers lol.

Alpha: For the alpha, AJ sets her up with a pretty simple beam attack. She reflects the sunlight off of her and fires it out at an enemy. I think making this be an attack similar to Ultron in Marvel Rivals, where the beam sticks for a few seconds before doing a burst would be a neat mechanic to separate her from other beamers.

Beta: So far, we don't really have any visual distortion abilities in the game outside of Brainwash, but the main effect is the slow. For Beta, I'd make the tap version be a short cone in front of her, that acts as a brief stun and short flash bang (like, it's gone by the time the stun ends) while the hold version would be a big AOE around her that has a charge up time, kinda like Tech AFO's Gamma, that flashes for like 3 seconds. Alongside this, after using the flash I'd have her gain the camo effect that Asui and Tamaki have, just to integrate invisiblity into her kit somewhere.

Gamma: This one is a little more complex of an ability. I'd make it a projectile absorption aleu Compress' Beta, but rather than firing out shots back at opponents, she would store the projectile to use as a self buff. Three projectiles could be stored at once. When a projectile is stored, you'd be able to use the held version of the attack. This would function similarly to Strike AFO's Gamma, giving you the option to use either your Alpha or Beta. Using Alpha will consume a charge and fire off a beam that ricochets and homes towards the target, also dealing additional damage. Using Beta would cause the tap flash to become a full AOE opposed to a cone. However if you don't use either Alpha or Beta I within a few seconds, or upon releasing Gamma, you'll do an AOE burst that cosumes all charges and deals more damage per charge.

Special Action: When using your special, you create a dome of refracted light around yourself. Any allies, enemies, civilians, loot, etc inside becomes invisible to anyone outside.

Tuning is pretty straight forward. Using a level up card will temporarily make you invisible, similar to Strike Hawks' Tuning. I think it would be interesting to see people try and utilize it in tricky ways as a niche Tuning, sometimes we need Niche tunings.

Finally for her Banner skin I just threw out a Kunoichi. Thought it was fitting, what with Konohagakure and all.

u/TheBubbanator — 10 days ago