u/ThatOneUserDragon

How to make a Breakable door when the Door takes damage?

Hello all, I have been trying to figure out a way to make a door breakable in Unreal when it loses HP, like say being hit by my player, however it doesn't seem to be working and I am looking for advice. I will post Below pictures of the flow I have for the Door Currently. I have it set up with HP as I don't want the door to break instantly unless it takes enough damage. The Door is set to Kinematic to start as when I tried looking it up that was what many tutorials told me to do, and from my understand this is supposed to set the door to go back to Dynamic and fall apart once it's HP hits Zero, but it isn't working.

Thank you wise Wizards in advance for helping in any way you can!

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u/ThatOneUserDragon — 6 hours ago