u/Teukeh

Duo Hero Mode

Single Hero mode is becoming the "main" way of playing Heroes online it seems. Every YouTuber I come across strictly makes guides and tier lists ONLY about single Hero mode. When they talk about Heroes and Spells, they rate their usefulness exclusively on how it performs in Single Hero Mode.

Personally I think that's alienating a lot of what Heroes has to offer which a 2 Hero mode would solve. I think Duo Hero mode would have the best of both worlds. You don't need to micro 8 Heroes at a time like in Jebus Cross, but support Heroes would have a place to shine.

It would be nice to have a "Duo Hero Mode" as an alternative option in the future.

reddit.com
u/Teukeh — 1 day ago
▲ 4 r/HoMM

Map Feature Request: Garissons

I've always found it weird that Garisson buildings are never used as border guards in random maps, but are so common in campaign and scenarios.

I would love a feature (once we get a template editor) where you can specify what type of guard separates the regions. It would be cool to have a garisson building filled with guards instead of just a creature blocking the path. That way, you can garisson creatures as guards for your home area.

To take this even further, areas could have "Broken Garisson" map objects separating areas that you could fix/build with a hero for like 5k gold, 10 wood, 10 ore. Maybe this could act as a tiny "town" that let's you get some upgrades like Palisades and Guard tower that would aid you when someone attacks the garisson.

Personally I loved in Heroes 3 how ship battles have a unique arenas. Garissons could have a unique arena too!

reddit.com
u/Teukeh — 7 days ago

I'm at work atm and seem to remember at some point there was a specific game mode in Olden Era... Maybe it's in the game and I missed it. The game mode goes like this:

You're completely isolated from your opponent, and after you build up your hero and at the start of month 1, the strongest Hero from each player gets teleported to the final battle location.

I might have dreamed this or I just missed it in plain sight when looking through game modes yesterday. Does this game mode exist?

reddit.com
u/Teukeh — 7 days ago
▲ 12 r/HoMM

As the title suggests, teams (once they are properly implemented) should share their turns to significantly increase the speed of games.

A small backstory:

Yesterday I played a 2v6 (against AI) custom match with my girlfriend and the simultaneous turns were great! We were doing our fights, moving heroes and building all at the same time. Problem was when we met each other on the map, the simultaneous turns stopped. Now the game takes twice as long.

My request is that teams permenantly share simultaneous turns. Ideally this would even work with real players in 2v2 3v3 & 4v4, but if it would only work in coop vs AI I would be okay with that too.

This is probably my #1 request for the game as I will be playing most of my games coop against AI or team games online. It would cut game time in half!

reddit.com
u/Teukeh — 10 days ago
▲ 108 r/HoMM

In HoMM3 some creatures take up 2 hexes (like Arch Angels or many "horse" units) but in Olden Era NONE do. It makes the creatures feel less epic and removes some pros/cons of having creatures being 2 hexes.

PLEASE bring back 2 hexes units. It makes the units feel that much more unique and epic. Even Heroes 5 had 4 square units. It's such a missed opportunity.

reddit.com
u/Teukeh — 13 days ago