
Satisfactory Developer Q&A (04-14-2026)
The Livestream on both Twitch and YouTube was posted Tuesday, on April 14, 2026. While Twitch Livestreams will disappear after a short while, the Coffee Stain Studio YouTube Livestreams will be available for viewing in full in the future if desired.
TLDW - Well if you don't have time to view full 1 Hour, 29 Minute Video here is a Video Quick Link List to key Bookmarks for the relevant "Intro", "State of Dev", "Community Highlights", and "Q&A Questions and Answers" discussed by Community Manager Mikael Niazi, taken from the Satisfactory Clips Archive and the Satisfactory Community Highlights Archive created by u/SignpostMarv (CREDIT)
⭑ NOTE: Community Manager Jason Edwards was not available for livestream.
⭑ NOTE: The Questions are the Video Title, and the Answers are a quick synopsis of what was said. The "order" of the Questions may or may not follow the original livestream. Some question are not shown as they are either repetitive and have been answered numerous times before, or have a response of "don't know, let me check on that", "post on Q&A Website", or simply Livestream Chat Joke Questions. If you have concerns about the accuracy of what I posted, view the Videos and listen for yourself. Often there is more discussion related to a Question than I could post without getting too verbose.
- Intro - Start of Stream - Initial Comments by Mikael who has been sick lately. This stream will be shorter with no Community Highlights.
Start of State of Dev Portion
State of Dev - Intro - Opening comments by Mikael.
State of Dev - Next Version 1.2 Patch will be next week - Mikael mentions the next patch for Version 1.2 (Experimental) will be next week.
State of Dev - Reason for delay in Version 1.2 Patch - Mikael mentions that the Version 1.2 patch was going to be released two weeks ago, but due to "scope creep" in which they though they could fix more than they realistically could in the time allowed, and also due to an "localization" issue involving Ukrainian Language.
- 🚩 Next Version 1.2 (Experimental) Game Patch is expected be released on Tuesday, April 21, 2026 (but might appear on Monday or Wednesday).
🚩 State of Dev - Last Patch for EXP before 1.2 hits Live - Mikael mentions that next weeks Version 1.2 (Experimental) patch will be the last patch before Version 1.2 is released to Stable (Live) Branch, and by extension also Consoles.
- 🚩 State of Dev - Next Version 1.2 Patch will not be same a Stable Release - Mikael mentions that the next Version 1.2 Patch will not be the same a the Version 1.2 Stable Release due to Version 1.2 staying on Experimental Branch for a while to fix some other things, before releasing to Stable Branch (which will be the same version for Experimental).
⭑ State of Dev - Daisy Chaining Escalation - Mikael mentions his efforts to escalate the possiblity to move Daisy Chaining unlock in the MAM to be earlier than the unlock for Mk.3 Power Poles. It won't happen for Version 1.2 when it is pushed to Stable (Live) Branch due to the reason (according to the Devs) that it is not that hard to unlock.
⭑ State of Dev - Roads, Architecture, New Finishes, etc. have been escalated - Mikael mentions that the communities desire for roads, new architecture and new Customizer finishes have been escalated and will be looked into.
❗ State of Dev - Mikael Talk: Inventory Stacks issue - Mikael talks about the current Version 1.2 Experimental Issue of item Stack Sizes in your Inventory or even in Storage Containers being 1/2 of the normal Stack Size. While doing a full reboot of the game will temporarily fix the issue, Mikael asks for anyone having more information about this issue to please post it on the Satisfactory Q&A Website, you will need to be logged in, where the Coffee Stain Studios Game Developers will most likely see it. You can also include a link to a copy of your Game Save File.
State of Dev - Outro - Final Comments by Mikael.
Community Highlights Portion
- There was no Community Highlights this week.
- View Community Highlights shown during previous Livestreams to see some great things other Pioneers are doing.
- ❓ How to get featured on Community Highlights? - Use the Screenshot Flair on the Official Reddit.
Start Q&A Portion
Q&A: Video this week? - ANSWER: No, but most likely next week (Friday, April 24th, 2026).
Q&A: Will old Saves be affected when the 1.2 Update goes live? - ANSWER: Yes, but things like Game Mods will break until they are updated by their respective Mod Authors (if ever), along with other possible bugs to include current Version 1.1 Automatic Vehicle Paths breaking, along with issues potentially related to how individual Game PCs handle the upgrade to Unreal Engine 5.6.1.
Q&A: When will 1.2 hit Console? - ANSWER: Same time when Stable Branch gets Version 1.2 which is soon (no specific date announced).
Q&A: Any new 1.2 teasers? - ANSWER: Almost everything in Version 1.2 is already in game. The only "teaser" per se was that for Consoles only they will get Keyboard and Mouse Support. While not stated, it is possible something could be sneaked in when Version 1.2 is released to Stable Branch. Time will tell.
Q&A: When can expect proper information about future Updates? - ANSWER: Mikael could not say, but did hint that "this year will be a fun year in communications", so stay tuned for more exciting news later in the year.
Q&A: Will sound issues such as no Weather noise in The HUB be fixed in the next release? - ANSWER: Yes. All sound issues are being looked into an addressed and you can expected to see them fixed in future patches both before and after the Version 1.2 Stable Release.
Q&A: Any plans to add new Wall textures? - ANSWER: Very popular idea from community and they are looking at having a way to do that in the future, sooner than they thought they would. No more specifics given.
Q&A: Can we have a way to remove legacy roads completely? - ANSWER: You will need to remove them manually one by one which is good if you have current production tied to Automated Vehicles.
Q&A: Will wait times be reintroduced in 1.2? - ANSWER: No. Pause Node "wait times" was a quirk of the old vehicle path system and currently not planned be reintroduced in Version 1.2 due to how they streamlined production lines and the expectation that vehicles will continually be moving unless stopped at a Truck Station to load or unload. Vehicle paths now are closer to how Trains work than how they were before. They might do something about wait times in the future based upon feedback on the Q&A Website.
Q&A: Any chance for electric Vehicles with charging stations? - ANSWER: No. They have thought of that but since one of the "core visions" for the game is that the Pioneer is on a mission to "ruin the planet", you will be stuck with "non-green fuel concepts" for now.
Q&A: Any Train logic planned for the future? - ANSWER: Yes but it is not officially planned for Version 1.2 Stable Release (but could happen).
Q&A: When will the Explorer get the love it deserves? - ANSWER: Due to the upgrade to Unreal Engine 5 in Update 8, and other Unreal Engine Upgrades it will be impossible to go back to the way the Explorer handled in Update 7. Now the audio issue might be fixed but it will be very low priority.
Q&A: Will Milestones get multipliers the same as Space Elevator parts? - ANSWER: This has been brought up in Dev discussions and they are looking at definitely adding it after the Version 1.2 Stable Release.
Q&A: What are the chances of us getting a "supply x items per minute to the Space Elevator" option? (6 Minutes) - ANSWER: They do have ideas about what can be done to improve the "end game", (but no specifics were mentioned), but also realize that by the time most complete Phase 5 / Tier 9 they have got their money's work and perhaps might be burned out.
- Mikael goes on to answer some Community FYI topics.
Q&A: Has there any discussion been had about a liquid Sink being added to the game? - ANSWER: Not going to happen. Fluid by-products is part of the core function of the game and a challenge every Pioneer must find a way handle, and if desire dispose of.
Q&A: Is the bug known that you can't drive the Cyber Truck to the left? - ANSWER: Not a bug, but intended design. Mikael mentions he played a part in the "only goes right feature" for the Cyber Truck.