u/TC_support

Sylvester and Tweety in Cagey Capers [1994] [GENESIS]

Sylvester and Tweety in Cagey Capers [1994] [GENESIS]

Source: Game Informer Magazine #18, September/October 1994

u/TC_support — 17 hours ago

The Jetsons: The Future is in George's Hands! [1994] [SNES]

Source: Game Informer Magazine #18, September/October 1994

u/TC_support — 17 hours ago

Addams Family Values: It's Shocking. It's Jolting. It's Revolting. It's an Addams. [1994] [SNES]

Source: Game Informer Magazine #18, September/October 1994

u/TC_support — 17 hours ago

Interactor by Aura Systems: It takes Explosions, Kicks, and Punches off the Screen and Puts them in your Gut [1994]

Source: Game Informer Magazine #18, September/October 1994

u/TC_support — 17 hours ago

Brutal: Paws of Fury [1994]

Source: Game Informer Magazine #18, September/October 1994

u/TC_support — 4 days ago

Data East: things to do with your quarters after you've got our games: [1994]

Source: Game Informer Magazine #18, September/October 1994

u/TC_support — 4 days ago

The Twisted Tales of Spike McFang: We couldn't have said it better ourselves! [1994]

Source: Game Informer Magazine #18, September/October 1994

u/TC_support — 4 days ago

Dynamite Headdy: The Ultimate Head Trip! [1994] [GENESIS/GAMEGEAR]

Source: Game Informer Magazine #18, September/October 1994

u/TC_support — 4 days ago
🔥 Hot ▲ 359 r/pacificDrive

When pulling an anchor is followed by Instant Regret

This seems to be a rite of passage for all Pacific Drive players, right up there with bonking the trunk door on your head and watching the car roll away because you forgot to put it in park...

Anyway, it was just a normal playthrough, and this happened in episode six

We are still building out the route map this week, but after this trip the >!Mid-Zone Crossing!< is now reachable, so we will see some actual narrative progress next time

Of course, we did spend a good chunk of time scouring a Perpetual Stability junction for everything we could fit in the car, so what was meant to be a quick drive ended up with a runtime of ~1 hour, 14 minutes

This weeks garage interlude is a full 22-minute episode, including a few minutes where you can gain some insight into our quirk diagnosis procedure [a blend of guessing, vibes, and intuition]

Difficulty is Mechanic's Road Trip :D

Next Week: >!Crossing into the Mid-Zone!!<

For your convenience, previous posts:

[#1 - Someone Out There?] | [#5 - I'm Here for the Hunt]
[#2 - Colossal Cappy]
[#3 - Tell Me You Saw It Too]
[#4 - How is That Possible?]

u/TC_support — 4 days ago