
Symbiocracy --- game pitch, is the idea good or bad?(with free playable link)
Hey everyone,
I'm working on a post-WW3 political survival game called Symbiocracy. To stop absolute power, the new government is split into two ruthless, opposing factions:
- ⚖️ The Regulator (Client): You control the national budget, award contracts, and run the secret police to audit your rival. But you can't build anything.
- 🛡️ The Executive (Contractor): You hold the monopoly on physical construction and the national education system. But you have zero budget power.
This is a game of extortion, mechanism design, and psychological warfare.
How to win (and play dirty):
- The Tofu-Dreg Hustle: As the Executive, you can secretly inject "Fake EV" (shoddy materials) into construction projects to embezzle the contract money.
- The Witch Hunt: As the Regulator, you can deploy your Intel division to hunt down those Fake EVs, fine the opposition into bankruptcy, and take a massive "whistleblower" cut.
- Brainwashing 101: Objective performance doesn't matter if the voters don't believe it. Use your Media division to "Spin" the narrative. Use the Education system to lower civic "Sanity," making the public easily manipulated by your propaganda.
- The Nuclear Option: If contract negotiations fail, you can trigger a political crisis that forces the two parties to instantly swap roles.
Note on current state: This is an early build. The AI opponent is basically a hard-coded sociopath right now—it doesn't play optimally, it just wants to extort you or catch you in a lie.
I’m putting this out here because I want to see how you break the economy, find loopholes in the budget negotiations, or achieve absolute dominance.
If you're into political simulators, game theory, or just want to run a corrupt government into the ground, I'd love to hear your feedback!