u/Suibeam

▲ 93

Hive at its peak. Every day we find another thing more OP than the previous day. Good

In Tournament Map Template (short format) Hive player gathered 560 T1 units and 712 T2 units. 220 T4 units

19 Fully upgraded and awakened Energy Phoenix loses 16 to their counterstrike

Footage of being Jump-scared by 1500 Units in Tournament format

u/Suibeam — 2 days ago
▲ 5

I notice with Flux Klein that using some Lora basically turns it into Wan2.2 in face consistency (Scene cuts) for I2I. I haven't used LTX2.3 in awhile. I think LTX2.3 struggles a lot with face consistency? Have you found some tricks?

I used high resolution lora for Flux Klein which is really good at keeping face consistency compared to base Flex Klein.

I bet on LTX2.3 there are also tricks to force it to keep Face consistency as max priority.

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u/Suibeam — 5 days ago
▲ 3

Might have to perma ban Tempel on that map if it is a common bug.

- The suspicion is that once you conquered a town on a biome, it counts as Native wherever you are on such biome. The fight happened far away from any of his towns and post game you could check that when exploring map on his side, that he had no town there either.

Either way even when controlled, it is not native. In Olden Era usually those effects are called controlled zone, not Native Terrain. And it wasn't even controlled zone. -

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u/Suibeam — 6 days ago
▲ 30

This game is amazing and so well developed and designed.

Typical Jumpscare though. The volume is like double of everything else. How do you disable or remove it?

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u/Suibeam — 11 days ago
▲ 7

It is what the name suggests. An arena. You choose hero, skills, spells, units, items and jump into a battle against real players or AI.

You can try many units and spells. Try finding synergies. Or just having a quick match when waiting for something.

In classic games it takes long time before you can fight your opponent. And usually the fight itself is very one sided by whoever prepared better.

Here you have a more balanced battle.

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u/Suibeam — 12 days ago
▲ 3

Though things need time to be balaned.

The World Watcher is fucking OP. It has a lot of HP, spawns in high numbers, has high damage, has sharpshooter, has duelist, is 90% immune against magic. If you happen to be a magic hero you are fucked. You are put on a timer because that thing kills everyone really quickly.

Enemy like to clump up at times which is a huge mistake but not when you have World Watcher. You cannot get to it at all because it has 6 bodyguards. Your magic doesnt do enough damage to clear the bodyguards with magic alone. Worse if you as magic hero have bad stats to clear the front. And if you are might hero and rush it, you still have to fight a World Watcher with high HP, defense and duelist.

So you better have 2-3 good range units to counter the World Watcher. Because neither Magic nor melee works.

It won't win all games but it is a high odds win. I bet it wins 2/3 of all matches if you understood why it is broken.

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u/Suibeam — 13 days ago
▲ 4

Upgrade Dwellings/buildings already cost resources. My suggestion is that alchemic dust should only be needed to upgrade the building once. All other towns after only need resources, no alchemic dust.

For classic multi hero mode, it is also unnecesary because people just get a mule hero. Putting extra annoying running back and forth just to get units upgraded from all secondary towns to main town.

Especially in 1 hero mode and last week battle, you are basically using 3-4 days just to move and teleport your hero around.

Worst is you have to drop your upgraded units first, get all the unupgraded units and then go back to upgrade them and recollect the original stack.

Tedious for no gains.

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u/Suibeam — 14 days ago
▲ 5

Not sure how I can use them. Feel like it makes more sense to skip them

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u/Suibeam — 17 days ago