u/Sufficient_Gap_3029

I have Vibe Coded The Sang Hendrix Vibe Coded Post Processing Plugin. FREE DOWNLOAD 👇

I have Vibe Coded The Sang Hendrix Vibe Coded Post Processing Plugin. FREE DOWNLOAD 👇

using Codex and GitHub Desktop I was able to recreate the plugin in 6 prompts or less. It gets the job done replicating the plugin he charges $16+ for. I've spend days before making a template project and only charged $2 he spent 10 mins promoting and charges $16 lol. But we all know the story now already so I won't beat a dead horse.

here is the plugin available for free --> https://slyheegames.itch.io/post-processing-builder

to replicate any of his plugins use Codex with Vs code and GitHub desktop, find the other post similar to this one from today and download the prompt images he included. Feed them to codex and tell it to use this prompting style, tell it you will feed it a rough plugin idea and then it needs to use the prompting style to create a prompt for itself to create the final plugin (make sure you state if its mz or mv)

but first go to Google and search Rpg maker mz API Documentation and copy the link and give it to codex. Then you're ready to pump out all of his plugins in a few prompts!

cheers friends ✅

u/Sufficient_Gap_3029 — 21 hours ago

Questions About Digital Art vs Pixel Art (Experienced)

So I say this as a way to show I am not new in any way, I've used every Rpg Maker that's on steam (thousands of hours) spending most of my time in MV before transitioning to MZ.

I've created templates for all custom art for rpg maker MV/Mz which has been downloaded hundreds of times. So I am very well versed in using custom assets inside of MV/MZ. For those thousands of hours I've always used pixel art, it's easy you set up the grid and draw.

Now to my questions, I recently purchased a drawing tablet because I wanted to start making digital art. I have been bouncing between (Photoshop, Corel Draw, Clip paint studio, Krita, Fresco) and a couple others trying to find my "home" aka which one I'm most comfortable with. So far that is Photoshop and Krita. I have no issues getting a digital drawing of a character into the game (I'm still struggling to make it look good as I draw at like 6-8x then turn it to a smart object and downsize it to fit losing a lot of quality inside Photoshop)

My problem is how do I create assets for the game like tilesets? In Aseprite I draw each 48x48 tile, or for buildings etc use larger canvas sizes but I know to slap them into a 576x576 or 768x768 Tileset "sheet." But with digital art I'm not sure how to go about it. Maybe start with 576x576 scaled up 2x draw the entire Tileset and downsize?

I've come across some very good digital drawing assets used in some rpg maker games that lets me know it's possible. I've tried creating tools to help with this but it seems counterproductive to spend so much extra time to get the assets in a workable state. Can't find any information relevant to rpg maker for digital art assets. So if anyone with experience in this slither of rpg maker wisdom please help me out!! I'm stuck feeling like I wasted my time trying to learn this skill that I can't put to use.

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u/Sufficient_Gap_3029 — 2 days ago