
MeltedForge: My game engine written in C now supports more cool things!!
So, here are the things I added to my game engine in the past month or so.
- Skybox support (From equirectangular map to cubemap image)
- Mipmap generation support for any kind of textures (Including skybox too)
- PBR support
- Diffuse + Specular IBL
- More stabalizing of the engine's core
- Added VMA to the engine
- Some helper tonemapping functions in the shader utils like ACES, Reinhard and Uncharted 2's tonemapper
As of now, the performance isn't good (Don't take the performance in the screenshot seriously, it showed that deltaTime due to the screenshot). There are lots of things left to be added and to be improved. But yeah, that's it for the updates.
Here is the github repo is anybody wondering :- MeltedForge