
sixer is becoming the first killer who is viable against experienced players, which is great, but the way theyve done it is not the best
so, sixer is the best killer in the game rn, only really being rivalled by tempest john doe and 1x1x1x1, but the differnce is how braindead 666 is compared to 1x(john still requires a brain to use, even on his best maps)
and thats great, because unlike the others, they actually feel like a power role. trust me, when you go against a sentinel/support who knows how to manage stamina and bait out abilities, the killer feels more like a iron-deficient child going against prime mike tyson
but the thing is how braindead and straight-forward she is. every chase feels the same: use pursuit to gain distance if theyre far away, then use infernal to get a speed boost, and then they just die, because shes just an insane snowball. and if their teammates are helping, then i want you to remember: the more ppl there are, the more your manic fixation gets triggered(speed boost when ur chasing a survivor), and the more blood orbs hemorrhage spawns.
and also, im not 100% sure if this is true, but ive heard that theyve reduced her collision hitbox to be the same as a normal survivor/killer. HUH???? HELLO????? THAT WAS THE ONE THING THAT MADE HER ACTUALLY FEEL DIFFERENT THAN NOLI OR COOLKID, OTHER THAN BLOOD HUNT/DEMONIC PURSUIT VERTICAL JUMP. WHY did they do this??? do they just want every killer to be the same: 1 dash, 1 projectile, and 1 more actually unique ability?