▲ 2 r/unrealengine
Looking for ways to implement an ai director for mgs v type enemis
basically the title, what I've come up with so far is an ai director for global alerts, enemy wave management, enemy awareness for player decisions like adding additional armor, squad manager for eqs, combat tactics like throwing a grenade, flanking, different strategies, holding line, who investigates and a bt for each enemy that determine moving, taking cover, shooting dodging etc
u/Stunning_Initial_384 — 9 hours ago