u/Square-Yam-3772

looking for some advice with a particular video generation situation

looking for some advice with a particular video generation situation

I have been trying to generate a video of this island with an animated water line as if the camera is moving toward the island, but I haven't had much success

it would be great if someone can point me in the right direction, maybe with a better prompt or something. Thanks.

to mod: I apologize if this is not the right sub for these kind of questions.

u/Square-Yam-3772 — 6 hours ago

just test out Gemini's new image gen to make a spritesheet, wow

just tested out Gemini's new image gen and it is honestly quite nice.

Some frames are still bad but the overall quality is decent and the drifting is minimal.

since this isn't for a real project, I didn't bother to clean it up properly but I think this has more potentials than GPT Image 2.0

u/Square-Yam-3772 — 7 hours ago

I took this sub's advice and somehow ended up with this prototype

ayoooo... am I cooking?

Took some advice from this sub and turned it into this prototype.

Cyberpunk monster fights, bullet hell chaos, roguelike upgrades... still very WIP but I think it's starting to show some hope.

Looking for brutally honest feedback. What works / what doesn't?

u/Square-Yam-3772 — 9 days ago

so I have this concept of a game but I have this "writers block" moment

basically it is a monster battle + bullet hell + roguelike + 3-choose-1 upgrade mechanics

...and I am stuck because I don't know what features/mechanics/idea can make this fun

can bullet hell fans from this sub help me brainstorm the gamedesign with me on this thread?

here is what I got:

  • players can unlock new monsters from runs
  • monsters should be unique (their own upgrade lists?)
  • maybe some timer that activates the 3-choose-1 upgrades (since there are no mobs to kill for exp)
  • ???

looking for any ideas or suggestions Thanks.

reddit.com
u/Square-Yam-3772 — 14 days ago

so I have this concept of a game as presented by this video (I haven't built a playable demo yet, this is just a generated video)

basically it is a monster battle + bullet hell + roguelike + 3-choose-1 upgrade mechanics

...and I am stuck because I don't know what features/mechanics/idea can make this fun

can bullet hell fans from this sub help me brainstorm the gamedesign with me on this thread?

I can't go to other subs because they will probably get into some anti rants

here is what I got:

  • players can unlock new monsters from runs
  • monsters should be unique (their own upgrade lists?)
  • maybe some timer that activates the 3-choose-1 upgrades (since there are no mobs to kill for exp)
  • ???

I got nothing else. Please help. thanks

EDIT:

apparently this may not be the right sub too. what is the equivalent of r/gamedesign for aigamedev? I am pretty sure they don't like vibe coders or ai assist there

u/Square-Yam-3772 — 14 days ago

I basically mixed a few ways to generate sprite and animations and the resolution ended up looking all over the place. I also tried to "deep fried" the spritesheet as an attempt to hide the imperfections. It totally didn't work out

the gameplay decision of "light up the screen once a while with an action" also seem kind of dumb once I see it in action.

but even a prototype like this is quite taxing on gen credits: 7 animations for the hero and 4 animations for the boss.

aseprite came in clutch though.

Images 2.0 probably need another upgrade before I can lean on it for more animations. It is too hit-or-miss right now

u/Square-Yam-3772 — 23 days ago