u/SpronyvanJohnson

▲ 25 r/quake

Quake 2 Remaster Warehouse Jam Announcement

It doesn’t matter how big of a Quake 2 fan you are, I think the vast majority of you will all agree that the Warehouse unit was a slog to get through. The level design felt uninspired and the excessive repetitive aesthetic was usually the reason why players gave up on the game entirely. If we assume that this is the game’s weakest link, we know for sure that our community can rectify that. We challenge you to make a Warehouse themed map, but avoid the pitfalls of the original unit. Whether that’s by adding interactive elements (conveyor belts, machines), emphasizing verticality (lifts, cranes), changing the setting (destroyed, flooded) or the environment (underwater, space), the Warehouse is yours!

Starts May 8th and ends May 24th, followed by a public playtesting period. Please visit the warehouse-jam channel in the Map-Center Discord server for the rules and guidelines.

reddit.com
u/SpronyvanJohnson — 5 days ago
▲ 372 r/quake+1 crossposts

We've been slowly moving away from Discord to try and get as much information on our website instead. In order to test our interview format, I've uploaded a blast from the past. It's hard to believe I conducted this interview almost 10 years ago. It was published on December 19th 2016 and it gives you an insight into the early development process of Arcane Dimensions. With the development of the upcoming Arcane Dimensions update in full swing, I want to do more of these about the making of certain maps for instance. Of course it depends if there's an audience for such a thing so please, let us know what you think!

u/SpronyvanJohnson — 7 days ago
▲ 44 r/quake

What makes a good Quake map? More specifically, what makes a good multiplayer Quake map? For the past month or so LeChum and I have picked Yan Ostretsov (former id Sofware Level Designer) his brain and compiled all that information into a 20 minute YouTube video. Not only does Yan give a detailed explanation about what goes into the design of a map, he’s also giving us a look into the development of Quake Live, his time at id Software and the development of some of his most well known maps like Furious Heights, Ironworks and Asylum.

Whether you’re a fan of Yan’s work, competitive multiplayer or level design, this video has something for all of you. This is the first time we (as in Map-Center) did something like this, so please let us know what you think and if you want to see more content like this with other designers. Here’s to Yan Ostretsov for offering his insight, LeChum for another great video and the Reviews Brothers for narrating parts of the video. Enjoy!

u/SpronyvanJohnson — 11 days ago