To Articulate a Spine!
Building the most advanced creature creator and simulator using human ingenuity and AI-assisted technology. Strictly no AI-generated creative content allowed. We partly use code assisting tech to help along side experienced developers. I understand the Ai cant always write code properly so the code will be handled by experienced devs with the help of Ai assisting tech. The AI assistance tech is actually a custom AI Engine specifically designed and built to create an game about Evolution and creativity. Its called the Eropsia Game Engine. More about the engine in the future.
Rules for Project Eropsia
Rules
- No AI-generated art
- No AI-generated models
- No AI-generated videos
- All parts, art, models, story content, and in-game assets must be created by human hands
- Strictly no AI-generated creative content allowed
Allowed
- Code assistance is accepted (Ai)
- Tool assistance is accepted (Ai) (limited use)
Its very important to keep Human creativity in a game about Creativity so Generative models, art, icons, videos, story will all be strictly make by Human hands
The creature's spine is made using a CatmullRomCurve3, which creates a smooth 3D curve based on a series of points. This curve is then used to generate a tube-like geometry for the body, complete with rounded caps, where each segment can have a different radius to give the body shape. The initial spine points are either a predefined default or randomly generated.
The textures are basic textures just slapped onto the creature with no real rule set for now. These textures were are bought from the Unity shop to help with a faster workflow
You can check out the project and subscribe to this sub if you are interested in this project.
https://www.reddit.com/r/Eropsia/