u/Specific_Neck_7494

I made a horror game where every choice can kill you

I’ve been working on a dark text-based horror game called EPITAPH: The Parchment Anthology.

The idea is simple: you only get a couple of mistakes before dying.

There’s no combat system in the traditional sense—just choices, tension, and consequences.

I’d love to know what you think about this kind of gameplay.

u/Specific_Neck_7494 — 1 day ago

I’m trying to make encounters feel “physical” in a text-based horror game

I’ve been working on a small text-based horror project and one thing I’m focusing on is making encounters feel more “real” instead of abstract.

So instead of just describing something happening, I try to make every situation feel like you can actually interact with it — whether that’s avoiding it, fighting it, or making the wrong decision and paying for it.

I’m still refining the balance, but I’m curious:
in text-based games, do you prefer more abstract narration or something more grounded and physical?

u/Specific_Neck_7494 — 6 days ago