



Cobra engineers have worked with MARS closely over the years. An evolving battlefield requires a dynamic and adaptable approach to military design. Enter the ASP-E (Energon) Powered by the newly harnessed power of Energon, the ASP-E is a radar defeating, long range targeting system with dual 6 inch Beam cannons capable of firing in 1 second bursts (alternating) creating a literal stream of charged Energon blasts capable of destroying anything it hits to a range of 2500m. Boasting the same Overdriven Energon Capacitor system as the HISS tanks, the ASP is capable of sustained fire for over 6 hours of continual fire. Included with this upgraded powerplant is a small, monodirectional shield covering the cockpit area. Activation of this charged field can rapidly strain the Energon reserves, Potentially draining the available charge remaining in amounts comparable to the energy of incoming attacks. Some reports of overload have seen these shield systems backfeed and burn out capacitors in the Powerplant. Catastrophic discharge simulations show the engineered blowout panels prevent3ed injury to the crew, but left up to 30m cone of severe damage fanning out from the rear mounted powerplant.
Here, 3 of the experimental weapon systems are prepared for weapon mounting, and placement of support legs and wheels. Freshly prepared systems display the original ASP logo and the newer King Cobra logo featured on Mark III systems with an upgraded powerplant. Towed behind Stinger Utility Trucks, these ASP-E systems are able to offer immediate support against all enemies both Human and mechanical.
Along with Mechanical based threats, Human warfare has focused on its own highly mobile version of mechanical combat (ie Drones). Stinger systems are now being optioned with Dual gatling system turrets paired with advanced algorithm based firecontrol systems to deny any enemy drones in a particular airspace. A fully maintained system can manage over 100 flying objects and react with mechanical precision to remove them within a 1000m range. Damaged systems are designed to function without human operators, and can implement a "no fly zone" protocol that denies all airborne activity until physically deactivated. The mechanical lever controling this option can be disabled during normal operations to reduce odds of accidental activation, but is highly advised to be put into 'option' mode when combat might occur. a damaged truck with no surviving crew might still have functional systems and provide air superiority thus saving Cobra soldiers on the ground. Any system activated this way will target all airborne systems, but better to lose your own drones than allow the enemy to use their own against the brave Cobra soldiers.