Automata raycaster view offloaded to GPU
I have it running way better now. Before, the raycaster was an intermediate CPU step, but now it's almost completely offloaded to the GPU, which allows for much larger grids. This is such a fun way to explore CA I saved. Whatever automata my crosshair is over, I can hit the spacebar, and it opens up in the editor. I eventually want to make this completely seamless.