u/SnailStropod

Updates to my Creepypasta Asym!

Here is my original post if you're interested in learning more! https://www.reddit.com/r/AsymHorror/comments/1sgg2n0/my_full_creepypasta_asym_concept_as_of_right_now/

Changes to the Creature:

The Creature has been renamed to the Blind. His gameplay has also changed a bit:

The Blind is a full Aggressive killer.
The Blind is constantly surrounded by thick black fog, like the Blindness effect in Minecraft. This makes it hard for it to see anything. However…
The Blind’s attacks deal bleed, which causes survivors to take DoT (Damage over Time).
Whenever a survivor takes damage from any source, neon red blood puddles will drop onto the ground at the survivor’s location and become visible and highlighted to the Blind, no matter how far away it is from them. The Blind can use these puddles to find and track survivors and keep up with them in chase when they’re bleeding. The Blind is a great killer in chase, it has an aggressive kit and it mauls the survivors apart with its claws.
Durability: High (less than the White King, more than Jeff)
It is also important to note that, while the Blind has a large health pool, its health is constantly gradually draining at a slow rate.
Human organs are the Blind’s life essence. It can feed on corpses (even from survivors it didn’t kill) to regenerate a large chunk of its health.
It will literally die if it does not eat.

Changes to the Rake (the Bloodhound):

The Rake, who was formerly known as "The Bloodhound" in this game, has been simply renamed to The Rake as the name "The Bloodhound" was given to the new Smile Dog killer (more about that below).

Its design has been changed to just be the normal Rake design and nothing in its actual gameplay has changed aside from the fact that I removed its rage mode. The Rake no longer has a rage mode.

NEW KILLERS: This is the best part. 2 new killers have been added for the launch of the game, so that there will now be 6 launch killers.

The Bloodhound (inspired by Smile Dog):
Appearance:
The Bloodhound appears as a Siberian husky with grey and pink-like fur, accompanied by a large human-like smile. When he transforms into his demon form, his fur turns red with a yellowish tint and black on the top of his head, his smile is also far bigger.
Lore:
The Bloodhound is a powerful hellhound demon. He was snatched by the White King and pulled into his realm. The White King also nerfed the Bloodhound’s power level so that he can’t just instantly decimate all of the survivors. But the Bloodhound gains a fraction of his former power back when he enters his demon form.
The Bloodhound and the Blind have ties and come from the same place.
Gameplay:
The Bloodhound is a Snowball killer.
The Bloodhound’s kit is based on him taking time to prep and grow stronger before attacking the survivors. He is weak at first but can grow stronger by injuring survivors, killing survivors, or using his main ability, which is messing with the survivors’ UI and placing images on their screens.
The Bloodhound is able to screw up the survivors’ UI to confuse or mislead them (like telling them an objective is somewhere else, hiding a certain part of their UI, etc.) and putting disturbing images (not graphic, just kinda scary) or taunting messages on survivors’ screens, which they must click out of. The Bloodhound’s power gradually grows; his current power level is displayed in a bar to the person playing as the Bloodhound. The intensity and power of the Bloodhound’s UI effects, images, and messages scale with how high his power level currently is, becoming greater and more effective at higher power levels.
When the Bloodhound’s power maxes, he is able to enter his demon form, where he will become very powerful and turn into a very strong aggressive rushdown killer for a bit before his power completely resets and he is back at square one.
The Bloodhound has high durability (less than the White King, more than Jeff), and can gain higher damage resistance as he snowballs, eventually becoming a near-unstoppable force if the survivors can’t stop him.

Quick.exe (inspired by Sonic.exe):
Appearance:
Quick.exe (faker form) appears as a cartoonish anthropomorphic red chinchilla who wears white gloves and stylish shoes. This is the knockoff video game mascot, Quick the Chinchilla, obviously a rip-off of Sonic the Hedgehog. (Quick the Chinchilla is not an actual knockoff Sonic by the way, he’s an OC made for this game’s killer roster.)
Whenever he’s in one of his controlled zones, his form changes. He still looks similar to Quick, but his colors darken, his fingers elongate into sharpened claws, his eyes widen and his pupils dilate and his mouth gapes open, his teeth becoming large and sharp. (This design is intentionally corny because Sonic.exe is a bit corny.)
Lore:
Quick.exe was originally a very powerful evil god; strong enough to potentially rival even the White King himself. And for some reason, this powerful god decided it’d be a great idea to use knockoff video game mascot Quick the Chinchilla as a vessel to terrorize children.
When the White King was choosing killers for his game, he thought that Quick.exe would be a fine fit. But Quick wasn’t willing to go down without a fight. Quick.exe fought the White King, and it was actually a pretty close fight; the White King was injured badly from the fight for a bit. But still, Quick.exe went down, forced into the White King’s games. And now, this god is trapped in the form of Quick the Chinchilla, unable to escape the vessel he created for himself.
Quick.exe gains a very small fraction of his former power back whenever he’s inside of one of his controlled zones, similarly to the Bloodhound with his demon form.
Quick.exe is plotting with the Blind and the Bloodhound to overthrow the White King and escape the realm, but their efforts most likely will not succeed.
Gameplay:
Quick.exe is an Aggressive Map Control killer.
Quick.exe’s gameplay revolves around setting up controlled zones around the map which he becomes a beast inside of. By default, Quick is a fast killer who is decent in chase, but has a pretty low damage output. His power spikes greatly inside of his controlled zones, where he becomes basically unstoppable. Players are aware of the fact that they’re inside of one of Quick.exe’s controlled zones due to the glitchy effects and taunting messages that appear on their screens. They should probably evacuate. Quick.exe gains pings on all of the players that are inside of his zones’ locations every few seconds. Quick.exe should place his zones intelligently, usually around popular areas for the survivor team or in areas that the survivors need to be doing objectives in.
Quick.exe has high durability, gaining higher damage resistance inside of his zones.

reddit.com
u/SnailStropod — 21 hours ago

Updates to my Creepypasta Asym!

Here is my original post if you're interested in learning more! https://www.reddit.com/r/AsymHorror/comments/1sgg2n0/my_full_creepypasta_asym_concept_as_of_right_now/

Changes to the Creature:

The Creature has been renamed to the Blind. His gameplay has also changed a bit:

The Blind is a full Aggressive killer.
The Blind is constantly surrounded by thick black fog, like the Blindness effect in Minecraft. This makes it hard for it to see anything. However…
The Blind’s attacks deal bleed, which causes survivors to take DoT (Damage over Time).
Whenever a survivor takes damage from any source, neon red blood puddles will drop onto the ground at the survivor’s location and become visible and highlighted to the Blind, no matter how far away it is from them. The Blind can use these puddles to find and track survivors and keep up with them in chase when they’re bleeding. The Blind is a great killer in chase, it has an aggressive kit and it mauls the survivors apart with its claws.
Durability: High (less than the White King, more than Jeff)
It is also important to note that, while the Blind has a large health pool, its health is constantly gradually draining at a slow rate.
Human organs are the Blind’s life essence. It can feed on corpses (even from survivors it didn’t kill) to regenerate a large chunk of its health.
It will literally die if it does not eat.

Changes to the Rake (the Bloodhound):

The Rake, who was formerly known as "The Bloodhound" in this game, has been simply renamed to The Rake as the name "The Bloodhound" was given to the new Smile Dog killer (more about that below).

Its design has been changed to just be the normal Rake design and nothing in its actual gameplay has changed aside from the fact that I removed its rage mode. The Rake no longer has a rage mode.

NEW KILLERS: This is the best part. 2 new killers have been added for the launch of the game, so that there will now be 6 launch killers.

The Bloodhound (inspired by Smile Dog):
Appearance:
The Bloodhound appears as a Siberian husky with grey and pink-like fur, accompanied by a large human-like smile. When he transforms into his demon form, his fur turns red with a yellowish tint and black on the top of his head, his smile is also far bigger.
Lore:
The Bloodhound is a powerful hellhound demon. He was snatched by the White King and pulled into his realm. The White King also nerfed the Bloodhound’s power level so that he can’t just instantly decimate all of the survivors. But the Bloodhound gains a fraction of his former power back when he enters his demon form.
The Bloodhound and the Blind have ties and come from the same place.
Gameplay:
The Bloodhound is a Snowball killer.
The Bloodhound’s kit is based on him taking time to prep and grow stronger before attacking the survivors. He is weak at first but can grow stronger by injuring survivors, killing survivors, or using his main ability, which is messing with the survivors’ UI and placing images on their screens.
The Bloodhound is able to screw up the survivors’ UI to confuse or mislead them (like telling them an objective is somewhere else, hiding a certain part of their UI, etc.) and putting disturbing images (not graphic, just kinda scary) or taunting messages on survivors’ screens, which they must click out of. The Bloodhound’s power gradually grows; his current power level is displayed in a bar to the person playing as the Bloodhound. The intensity and power of the Bloodhound’s UI effects, images, and messages scale with how high his power level currently is, becoming greater and more effective at higher power levels.
When the Bloodhound’s power maxes, he is able to enter his demon form, where he will become very powerful and turn into a very strong aggressive rushdown killer for a bit before his power completely resets and he is back at square one.
The Bloodhound has high durability (less than the White King, more than Jeff), and can gain higher damage resistance as he snowballs, eventually becoming a near-unstoppable force if the survivors can’t stop him.

Quick.exe (inspired by Sonic.exe):
Appearance:
Quick.exe (faker form) appears as a cartoonish anthropomorphic red chinchilla who wears white gloves and stylish shoes. This is the knockoff video game mascot, Quick the Chinchilla, obviously a rip-off of Sonic the Hedgehog. (Quick the Chinchilla is not an actual knockoff Sonic by the way, he’s an OC made for this game’s killer roster.)
Whenever he’s in one of his controlled zones, his form changes. He still looks similar to Quick, but his colors darken, his fingers elongate into sharpened claws, his eyes widen and his pupils dilate and his mouth gapes open, his teeth becoming large and sharp. (This design is intentionally corny because Sonic.exe is a bit corny.)
Lore:
Quick.exe was originally a very powerful evil god; strong enough to potentially rival even the White King himself. And for some reason, this powerful god decided it’d be a great idea to use knockoff video game mascot Quick the Chinchilla as a vessel to terrorize children.
When the White King was choosing killers for his game, he thought that Quick.exe would be a fine fit. But Quick wasn’t willing to go down without a fight. Quick.exe fought the White King, and it was actually a pretty close fight; the White King was injured badly from the fight for a bit. But still, Quick.exe went down, forced into the White King’s games. And now, this god is trapped in the form of Quick the Chinchilla, unable to escape the vessel he created for himself.
Quick.exe gains a very small fraction of his former power back whenever he’s inside of one of his controlled zones, similarly to the Bloodhound with his demon form.
Quick.exe is plotting with the Blind and the Bloodhound to overthrow the White King and escape the realm, but their efforts most likely will not succeed.
Gameplay:
Quick.exe is an Aggressive Map Control killer.
Quick.exe’s gameplay revolves around setting up controlled zones around the map which he becomes a beast inside of. By default, Quick is a fast killer who is decent in chase, but has a pretty low damage output. His power spikes greatly inside of his controlled zones, where he becomes basically unstoppable. Players are aware of the fact that they’re inside of one of Quick.exe’s controlled zones due to the glitchy effects and taunting messages that appear on their screens. They should probably evacuate. Quick.exe gains pings on all of the players that are inside of his zones’ locations every few seconds. Quick.exe should place his zones intelligently, usually around popular areas for the survivor team or in areas that the survivors need to be doing objectives in.
Quick.exe has high durability, gaining higher damage resistance inside of his zones.

reddit.com
u/SnailStropod — 21 hours ago