u/ShearlineGame

I’ve been thinking a lot lately about turn structure in SRPGs. In particular, how other games like Fire Emblem would feel if they experimented more with individual initiative-style turns vs alternating team turns. I'd love to experience how something like that changes which tactics are optimal.

What are some other mechanics or gameplay features that you find interesting in the genre that you think would be fun if inserted into another game entirely?

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u/ShearlineGame — 8 days ago