roblox cross-server matchmaking
guy, is there a way to implement cross-server matchmaking using a backend service easily for roblox games, well if not, i made a solution, in the repo above i sent, its basically a already hosted backend service that takes in a request with lets say 4 roblox players and there id, the backend API will return a response with a sorted list of the 4 players split into 2 teams, if your wondering why this is even necessary as roblox already has a built in way of implementing cross-server matchmaking? well if your game scales up it will need a efficient way to handle all those requests with low latency, so i came up with this.
I am not done with this all the way though, im thinking of finishing it completely ONLY if i get positive feedback for this, and if its necessary.