A high-performance 3D engine in Rust/wgpu with a modern RenderGraph
Hi,
I’ve been working on a high-performance, cross-platform 3D rendering engine called Myth in Rust on top of wgpu.
The goal is to combine low-level performance with a more ergonomic, Three.js-like API.
Some highlights:
- SSA-inspired RenderGraph for automatic pass scheduling and resource management
- PBR + HDR post-processing
- Full glTF 2.0 support (including animation)
- Physically-based sky (atmospheric scattering, moon phases)
Repo: https://github.com/panxinmiao/myth
Showcase: https://panxinmiao.github.io/myth/showcase
Gallery: https://panxinmiao.github.io/myth
u/SellAffectionate411 — 6 days ago