u/SellAffectionate411

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A high-performance 3D engine in Rust/wgpu with a modern RenderGraph

Hi,

I’ve been working on a high-performance, cross-platform 3D rendering engine called Myth in Rust on top of wgpu.

The goal is to combine low-level performance with a more ergonomic, Three.js-like API.

Some highlights:

  • SSA-inspired RenderGraph for automatic pass scheduling and resource management
  • PBR + HDR post-processing
  • Full glTF 2.0 support (including animation)
  • Physically-based sky (atmospheric scattering, moon phases)

Repo: https://github.com/panxinmiao/myth

Showcase: https://panxinmiao.github.io/myth/showcase

Gallery: https://panxinmiao.github.io/myth

u/SellAffectionate411 — 6 days ago