So I made this homebrew over a year ago, but I figured I should run this by the people who know the Ranger the best. I used the official 5.5e Ranger as a base, with the goal of making it feel more flavorful, more diverse, and with a more unique set of features. https://homebrewery.naturalcrit.com/share/mwScbEj5BXNC
To break down the changes and why:
- Favored Enemy has been fully reworked to give a flat bonus to your attack rolls and AC against the marked creature. I've always felt the bonus damage dice of Hunter's Mark and Favored Foe were very uninteresting and too similar to Sneak Attack, so this provides a more unique set of bonuses. It's also now a free action to mark a new enemy
- Inspired by BG3, Deft Explorer now is a set of terrain-inspired bonuses. Each option contains a combat-focused part and a travel-focused part, intended to enhance wilderness exploration without bypassing it. Rangers can swap these chosen terrains on a long rest for more flexibility, and gain more options at higher levels. Roving has been broken up into some of these options
- Primal Awareness is back and reworked into a 1 hour (concentration) ability, sensing the location of all creatures within one mile. Possibly too strong, but I figure if anyone should be the best at keeping tabs on nearby enemies it should be a Ranger
- Land's Stride is also back (shouldn't have been removed imo)
- Removed Level 9 Expertise (replaced with more Deft Explorer picks), Relentless Hunter, Precise Hunter (both due to Favored Enemy rework), and Nature's Veil (semi-redundant thanks to a Natural Explorer option that enables bonus action Hide)
- New level 14 Relentless Survivor gives Con save proficiency and adds Favored Enemy bonus to any save you make against the marked creature's spells or abilities. Con proficiency felt appropriate for a hearty survivalist, and since Ranger was the only martial without any type of extra bonus to saving throws before this felt right
- Foe Slayer lets you add your Wis mod once per turn to your attack roll, damage, or AC against a marked enemy. Comes full circle with the main class feature and gives it a bit more oomph.
- Also added bonus spells for Hunter and Beast Master, because it felt weird excluding those two
Please let me know what you think!
u/Scientin — 12 days ago