u/Savannah_Shimazu

Image 1 — I have Soviet synthesisers in this tracker
Image 2 — I have Soviet synthesisers in this tracker
Image 3 — I have Soviet synthesisers in this tracker
Image 4 — I have Soviet synthesisers in this tracker
Image 5 — I have Soviet synthesisers in this tracker
Image 6 — I have Soviet synthesisers in this tracker
Image 7 — I have Soviet synthesisers in this tracker

I have Soviet synthesisers in this tracker

The title is very self explanatory (or opens up more questions)

Ignore weird UI on some, my method uses webview and this can have unpredictable results when being resized dynamically (the Geiger65 display does this, trying to figure out the SVG code)

They're all in the assets section under File!

https://federatedindustrial.com/tracker

u/Savannah_Shimazu — 7 days ago

i added software instruments to my tracker, but I had to invent the format

and here are software accurate polivoks to show it off, the sdk is available

u/Savannah_Shimazu — 11 days ago

tracker has newtonian physics

idek what to write here, but you can turn it off, have gravity, damping (etc)

I just find this really funny compared to the original interfaces and designs of things like Impulse Tracker

in my quest I have got people in to the format who otherwise had no idea! (im sure modarchive either love or hate me directing people there)

thinking down the line, any of you guys want to be able to put forward to a sort of encyclopedia of sorts?

there is a publicly accessible asset marketplace where I have created 40+ instruments, a lot of chip emulation (etc) so alongside traditional samples, people can convert the original Tracker files to directly use synth based approaches instead!

link: https://federatedindustrial.com/tracker

u/Savannah_Shimazu — 12 days ago

i updated for extensive support for most formats

So,

me again

I updated this with a whole bunch of different settings - the importers that were previously in beta and just file pickers with what I could only figure was a fairly 'average' import logic were failing repeatedly... so I went through everything I could find and I have covered pretty much every edge case I can think of

and also, on my quest to produce this new tracker format, there are workspaces/projects, and modular synthesis

so this tracker has patching, and the patch cables have physics

and you can control the physics (turning gravity off turns it fully newtonian)

additionally, i added PWA support - some of you asked me about this being offline capable, so I've made it capable. It will still be running chrome/whatever browser underneath, but the precaching should ensure you can use this without an internet connection

link: https://federatedindustrial.com/tracker

u/Savannah_Shimazu — 13 days ago

nanoTracker update based on feedback!

hi!

So I posted here twice over the past few days and have had some feedback (amongst other things). So, with this in mind, I have made some updates and pushed through other stuff that was in progress anyway.

first & foremost, I have added PWA functionality, which means you can 'Install' this. I have, to the best of my ability, provided edge case fallbacks incase any networking happens to be required (it shouldn't). You obviously need to go there to install it the first time, but it *should* exist in cache.

I have added, in addition, file system & edit features such as undo/redo history and IndexDB based recovery (to try and provide a solution to auto saving, it should work in most cases!).

All major track formats should now be supported.

link: https://federatedindustrial.com/tracker

below this is the technical changelog:

### Overview

Major expansion of the nanoTracker plugin system from schema v1 to v2. This update introduces VST-like capabilities, a live instrument layer running alongside samples, and an expanded UI system. All changes maintain full backwards compatibility with existing .ftrk v4 saves and schema v1 plugins.

### Plugin DSP Expansion (Schema v2)

Eight new FX node types added: mixer, splitter, merger, oscillator, constant, analyser, lfo, and envelope. Virtual signal routing now supports toParam connections for complex modulation. Instruments gain multi-oscillator mixing, FM synthesis, noise generators, unison, and portamento with per-voice LFO and envelope control.

### Live Instrument Layer

Plugin instruments are now first-class concepts running alongside samples via a unified instrument table with 255 slots. The tracker engine supports plugin voice scheduling for pitch and gain changes. Serialization is updated to v5 format with a new INTB block while remaining compatible with older v4 files.

### Plugin UI and Control Expansion

Seven new control types introduced: select, waveform_view, xy_pad, envelope_editor, meter, label, and group. Plugins now support factory presets and custom accent color theming. Synth plugins without sample zones can now display full parameter controls in the MOD panel using the new UI renderer.

### Integrated Workflow and Help

The Cell Edit window is now a draggable floating window for better ergonomics. Right-click functionality provides bidirectional mapping between the sample list and instrument table. The Help and Reference window has been expanded with sections for instrument table usage and v2 DSP specifications.

u/Savannah_Shimazu — 14 days ago

nanoTracker Demo (web based, tracker, daw & more)

I have recorded a demo on this program (web based) that I have made! excuse any choppiness, running OBS on this system sucks becauss it has a Pentium G & 3gb of DDR3 - the fact it does this whilst running on a react & Canvas backend is a miracle

I posted earlier, but it was a still image. Hope this helps!

link to program: https://federatedindustrial.com/tracker

link to track: https://modarchive.org/index.php?request=view\_by\_moduleid&query=80124

u/Savannah_Shimazu — 15 days ago

a thing, nanoTracker

I made a thing, I'm not sure what the self promotion rules are here, but it's free! (GPL3) and web based.

supports a large amount of .mod, .xm, .it & .s3m files along with my native format which encompasses the dual layered FX system

there is so unbelievably much to explain, but part of this was developing a new standard for web based instruments and plugins, alongside the web based decoding & mapping of the preexisting files (theres also a rhythm game on the same site you can load the exporting wav/midi combos in to).

there is a comprehensive help & reference panel to make up for my god awful attempt at explaining this

[link](https://federatedindustrial.com/tracker)

u/Savannah_Shimazu — 15 days ago