u/Samed_WildtoothSt

Ich arbeite seit 10 Monaten an meinem Spiel. Was haltet ihr von diesem Boss-Fight?

Hallo PC-Gaming-Community!

Ich bin Samed, 19 Jahre alt, und ich arbeite nun seit fast 10 Monaten alleine an meinem Action-Platformer "Axe and Claw". Es war eine intensive Reise, alles von Grund auf in Godot zu lernen und zu bauen.

Heute möchte ich euch den Kampf gegen den Alpha-Wolf zeigen. Ich habe viel Zeit investiert, damit sich die Bewegungen und die Angriffe des Bosses fair, aber fordernd anfühlen. Da ich das Projekt komplett alleine stemme, ist euer Feedback für mich extrem wichtig, um das Spiel weiter zu verbessern.

Ihr könnt die kostenlose Demo auf Steam ausprobieren oder das Spiel auf eure Wunschliste setzen, um mich zu unterstützen:

https://store.steampowered.com/app/4466830/Axe_And_Claw/

Vielen Dank fürs Reinschauen!

u/Samed_WildtoothSt — 1 day ago

Run for your life! Implementing a deadly dust cloud chase in my solo project, Axe and Claw

Hey everyone! I'm a solo developer working on Axe and Claw.

This is a segment from one of the cave levels where the environment itself becomes your enemy. I spent a lot of time fine-tuning the movement to make sure the escape feels intense but fair.

If you like what you see, you can try the free demo and Wishlist on Steam:

https://store.steampowered.com/app/4466830/Axe_And_Claw/

u/Samed_WildtoothSt — 1 day ago
▲ 9 r/godot

Who needs a double jump when you have a giant rock and a seesaw?

Progress update! 🛠️ Today I worked on a new physics-based puzzle for Samuel's journey.

The logic is simple but satisfying: A massive rock falls on the right side of the teeter-totter, and if you're standing on the left at the perfect moment BOOM! You're launched into the next area.

It took some tweaking to get the 'weight' of the launch feeling just right. What do you think of the momentum?

🚀 Try the free demo and Wishlist on Steam:

[https://store.steampowered.com/app/4466830/Axe\_And\_Claw/]

u/Samed_WildtoothSt — 2 days ago
▲ 2 r/gamers

Who needs a double jump when you have a giant rock and a seesaw?

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Progress update! 🛠️ Today I worked on a new physics-based puzzle for Samuel's journey.

The logic is simple but satisfying: A massive rock falls on the right side of the teeter-totter, and if you're standing on the left at the perfect moment—BOOM! You're launched into the next area.

It took some tweaking to get the 'weight' of the launch feeling just right. What do you think of the momentum?

🚀 Try the free demo and Wishlist on Steam:

[https://store.steampowered.com/app/4466830/Axe\\\_And\\\_Claw/\](https://store.steampowered.com/app/4466830/Axe\_And\_Claw/)

u/Samed_WildtoothSt — 3 days ago

10 aydır geliştirmeye devam ettiğim oyunum : Axe And Claw (demo) 2d zor(biraz :)) pixel aksiyon platform

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Merhaba solo bir şekilde 10 aydır geliştirdiğim oyun projem Axe And Claw yaklaşık 1ay önce demosu çıktı aktif olarak da demoyu güncelliyorum fakat elimde yeterince oyuncu sayısı ve geri bildirim yok eğer oyun ilginizi çekerse oynarsanız yada hiç olmazsa istek listesine eklerseniz benim için çok motive edici bir durum olur haftalardır istek listesi günlük 1 - 2 olarak geliyor bu da algoritmada hayalet olarak gözüküyor patlama olursa çok işime yarar steam sayfasına girip oyuna bakabilirsiniz.

Anlayaşınız için teşekkür ederim :)

Steam sayfası: https://store.steampowered.com/app/4466830/Axe\\\\\\\_And\\\\\\\_Claw/

u/Samed_WildtoothSt — 7 days ago
▲ 87 r/gamedevscreens+1 crossposts

Hey everyone! I’m a student developer working solo on my first big project, Axe and Claw. I’ve spent way too much time over the of this rail scene, but it’s finally at a point where I’m proud of it.

You play as a father searching for his son on a mountain that was never meant to be climbed. I would love to hear your feedback on the atmosphere!

You can play the free Demo and add it to your Wishlist here: https://store.steampowered.com/app/4466830/Axe_And_Claw/

Every wishlist helps a solo dev like me reach the 150 goal!

u/Samed_WildtoothSt — 1 day ago

Selamlar herkese! Samsun’dan 19 yaşında bir solo geliştirici olarak yaklaşık 8 aydır Axe and Claw üzerinde çalışıyorum.

Bugün size oyundaki en sevdiğim mekaniklerden birini göstermek istedim: Kurt Uluması. Klasik bir zıplama yerine, kurdun çıkardığı ses dalgasıyla haritada fırladığımız bir sistem kodladım. Godot 4 kullanarak bu fırlatma fiziğini ve vuruş hissini oturtmak biraz vaktimi aldı ama sonuçta ortaya çıkan tempo beni çok heyecanlandırıyor.

Şu an Steam'de 125 istek listesine ulaştık. Bu haftaki büyük hedefim 150 barajını aşmak. Eğer konsept ilginizi çektiyse, Steam üzerinden ÜCRETSİZ DEMOYU deneyip bana geri bildirim verebilirseniz çok mutlu olurum.

Steam Sayfası: https://store.steampowered.com/app/4466830/Axe_And_Claw/

u/Samed_WildtoothSt — 17 days ago