Context:
I primarily play PCVR using a Quest 2. I built a custom mechanical virtual flightstick rig—essentially a gutted old joystick with a Quest controller grip glued in, allowing me to slide the controller in and out. It retains the physical pivot and mechanical resistance of the old stick but relies entirely on the Quest controller for in-game tracking. I place it freely to match the in-game stick for immersion.
To give an equitable comparison: in Warplanes: Battles over the Pacific, I have used both control methods. When using a physical stick—both my old Logitech Extreme 3D Pro and my newly purchased Turtle Beach VelocityOne—I am barely competent. When I switch to my virtual rig, I am highly competitive in multiplayer. The difference in my aim is staggering. I am also extremely capable in VTOL VR using this setup.
(For context: I am actually even worse at flight combat if I try to use a pure, free-floating virtual stick without the mechanical resistance of my custom rig).
The Problem:
When I am forced to use a physical stick for games without virtual support (like IL-2 Sturmovik or Star Wars: Squadrons), I am completely incompetent. I can’t line up computer targets on easy, let alone play multiplayer.
I initially blamed my cheap Extreme 3D Pro, which is why I recently bought the VelocityOne expecting a major upgrade. However, as tested in Warplanes, the target tracking feels exactly the same. I also booted up Aces of Thunder (which has virtual stick support, but I wanted to test the new hardware). Even with the $100+ upgrade, I couldn't hit anything. The tracking is too sensitive near the center, and when I try to compensate, it overcorrects and jumps. I haven't tried my virtual rig in Aces yet, though I fully expect it will instantly fix my aim.
(Note: I have larger hands from a background in sports, so ergonomics and minute finger/wrist adjustments are always a factor).
My Questions:
Hardware & Settings: Are there specific settings, response curves, or tweaks (like Joystick Gremlin) I should run for the VelocityOne? Or is this over-correction issue a fundamental flaw of the gimbals in this price range? I have a 60-day return window—do I need to jump up another $100 (e.g., a VKB Gladiator) to actually get smooth center-tracking?
The Debate: Why does my DIY rig feel so much better for aiming? Since my virtual rig still uses the physical resistance and center-spring of an old joystick, the mechanical feel is similar. Why does the Quest 2's spatial tracking outperform the actual internal sensors of the Extreme 3D Pro or VelocityOne? Is it a sensor resolution issue, or a difference in how deadzones are processed?