▲ 12 r/gamedesign
What's with the strategy design and mastery design in games?
Like in the title, I feel like games are divided into 2 design strategies, either focusing heavily on strategy play and outplays with tons of cool mechanics, or mastery design, where in order to be good and have fun - you have to completely master something, either in racing games it's a track and vehicle controls, in shooters it's aiming and so on.
I don't see anyone mention it at all, and I'm pretty confused on how both actually work, and if one is better than another, since both lead to fun games overall. Any thoughts on this from game designers who had to deal with these designs and what's their deal? I wanna study both for future games I make, so info from experienced people would be very helpful:)
u/RorroYT — 22 hours ago