
Don't Forget! Losing is FUN!
RBody Text so random they call me Randy

RBody Text so random they call me Randy
Not a mod showcase; not for distribution. Sorry.
I wanted to push beyond just economics, so now in addition to all the economic things mentioned in my last post, I've pushed this into a full Civilization sim overhaul.
So for example, in play, you might start in the French culture neighboring a Japanese culture. You're likely to not start with favorable relations since your initial cultures are pretty different. But as you make trades and help them, over time, your factions grow closer. That can lead to cultural hybrids (using synthetic naming) where your pawns are no longer of the French culture, but some sort of quasi-French-Japonic base. They may all speak Japanese, but the dialect would be a hybrid french version of Japanese or whatever. You probably get the point.
This is all just a tiny, tiny fraction of what happens in the mod, but I think makes the world not so flat. In my own testing, this is THE mod I've wanted since I started playing Rimworld.
Note About Distribution: After my last post, I've been thinking about actually releasing this. It's MASSIVE, and pulls from a bunch of different mod sources, though, and so if I ever were to release this or any future version, it would have to be completely rewritten from the ground up so as to not directly use other mod authors' code. I would also need to make some textures, but that would take to much time. So yeah, I won't promise a release. But if it were to ever release, it would take a long, looong time before it ever got published.
Not a mod showcase; not for distribution. Sorry.
Basically, it's HeLLDaN's Economics & Demography mod that has been completely refactored to use my own personal copy of Legends Ledger as a base, and then changed to use different currencies instead of just silver. So low tech factions like Tribals use silver/gold, medieval use silver/gold coins, industrial uses paper cash, and Spacer uses crypto. They accept other currencies at a lower rate, but have preferences. Of course, other things exist like bond markets, a world bank with deposits and loans, sector stocks, and crypto (actually mineable). Factions take part in buying/selling/banking/launching cryptos/etc, and because it's built off of HeLLDaN's Economy mod, it's actually simulated things in the real world, not just made up numbers. If a faction starts hoarding all the paper cash, other factions will value the gold standard, etc. more.
Very complex, very convoluted, very beyond my education level. Thanks HeLLDaN, not possible without your mod!