u/ReforgedEngine

Building a Deterministic 2.5D RPG Engine Inspired by Old-School MMOs

I’ve been developing a deterministic 2.5D engine/framework focused on systemic RPG simulation and old-school interaction design.

The videos I’ve been sharing are essentially proof-of-concept tests for the engine systems working together in real time:

  • ECS tick simulation
  • skill-based gameplay
  • drag/drop interaction
  • inventory & vendors
  • gathering systems
  • Z-sorting & occlusion
  • multi-floor/stair traversal
  • dynamic lighting

The goal is not just visual nostalgia, but recreating the kind of systemic depth and interaction older RPGs/MMOs used to have.

What do you think older games like Ultima Online got right that modern RPGs still struggle with?

See the link below:

Showcase Built with MonoGame.

reddit.com
u/ReforgedEngine — 6 days ago

Combat + skills + drag & drop + lighting + proper Z-sorting.

Still early, but the core systems are coming together.

Trying to capture that classic UO(Ultima Online) feeling with a deterministic 2.5D engine.

bsky.app
u/ReforgedEngine — 11 days ago