▲ 21 r/monogame
Building a Deterministic 2.5D RPG Engine Inspired by Old-School MMOs
I’ve been developing a deterministic 2.5D engine/framework focused on systemic RPG simulation and old-school interaction design.
The videos I’ve been sharing are essentially proof-of-concept tests for the engine systems working together in real time:
- ECS tick simulation
- skill-based gameplay
- drag/drop interaction
- inventory & vendors
- gathering systems
- Z-sorting & occlusion
- multi-floor/stair traversal
- dynamic lighting
The goal is not just visual nostalgia, but recreating the kind of systemic depth and interaction older RPGs/MMOs used to have.
What do you think older games like Ultima Online got right that modern RPGs still struggle with?
See the link below:
u/ReforgedEngine — 6 days ago