u/ReasonableAd9165

Could your (around) City lvl OC break free from the Necro Emperor's control?

Could your (around) City lvl OC break free from the Necro Emperor's control?

The way Karthan's control over others works is by bringing their soul back from the dead, placing it into a body, and altering the soul just enough to consider themselves his loyal ally. It switches their loyalties, but keeps the rest of them the same. Caspian for instance, was sent to battle his friends as they tried to stop Karthan, and the entire fight he played with them.

To break free from the control and return to his normal self, his son joined the fight against the Necro Emperor, and his aura took Caspian's attention for a moment, just long enough for one of his friends to place a seal around his soul that broke the connection between puppet and master.

u/ReasonableAd9165 — 18 hours ago

Caspian Induin has materialized in your verse, where might he "spawn" and what might happen?

Caspian at this point is a late twenties man, a few things youd notice off the bat are that his eyes look like they contain the skies themselves, swirling white motes that look like clouds, they also dimly glow. Another thing youd notice is he seems to exert an aura of warmth and kindness that welcomes all in like a nice fire on a cold night.

Caspian's personality is similar, he is incredibly kind, a jokester, and is often considered the life of the room. When in battle, however, he is often the most terrifying force you can find, with a focus unseen among other sorcerers, and an aura of pure death.

Here are his abilities.

Power Set:

  1. Weapon Summoning (Spear)
  • 1 Star - Summons a spear, can create copies that explode on command and can resize remotely.
  • 2 Star - Spear can shoot a bouncing blast of magic that ricochets until it hits someone.
  • 3 Star - Can cause multiple spears to erupt from non living surfaces, spears send out pulses of magic that disrupt magical senses.
  • 4 Star - Spears can be summoned from all surfaces.
  1. Physical Enhancement
  • 1 Star - Physical attributes are enhanced beyond normal limits.
  • 2 Star - Use magic to further enhance physical capabilities.
  • 3 Star - Regeneration is greatly enhanced.
  • 4 Star - The physical body becomes highly resistant to mental and physical abilities.
  1. Cube Constructs
  • 1 Star - Creates translucent cube constructs that can be controlled telekinetically
  • 2 Star - Size and shape of constructs can be changed after being created.
  • 3 Star - Constructs block mental and soul attacks or abilities from penetrating.
  • 4 Star - Constructs can be transformed into extradimensional shapes, creating incredibly powerful barriers and overwhelming the senses.
  1. Ki Blast
  • 1 Star - Fires a small, low damage blast of magic.
  • 2 Star - Activating ability while in physical contact sends an electric pulse, stunning them momentarily.
  • 3 Star - Orbs of concentrated magic can be summoned, blasting extremely powerful beams of energy.
  • 4 Star - Can create barriers, blasts, and weapons of pure magic, bypassing resistances and immunities.
  1. Blinding Light of Surran
  • 1 Star - Release a flash of magically enhanced light that blinds opponents.
  • 2 Star - Able to lay traps of light that can be set to trigger on command or an enemy coming in range.
  • 3 Star - Stun disrupts magical senses, can teleport to anywhere within aura range.
  • 4 Star - Shoot a flare like projectile that when activated, sends out a wave of blinding light so powerful it completely disables all senses both physical and magical for a small amount of time.

He also has his aura, a spiritual force that is an extension of his soul, its able to sense things, hide his presence, mask his abilities to a degree, disrupt things like radio waves and light waves, suppress other spiritual forces, as well as apply physical force that could crush a Multi City Block lvl character instantly. (This isnt like telekinesis, but more of like if you dumped the thing in question into water with pressure high enough to crush it.) It spreads in a 50 mile radius passively and 500 miles when concentrating. Finally, his regen and stamina. He can regenerate from chunks to full form in under 10 seconds, and can keep fighting for up to a week if necessary, he also has no organs or biology, being a construct made of his soul (Which is inviolable), which means cutting his head off or throwing him into space wont kill him, he'll just get back up/fly back to Earth.

He is an incredibly skilled combatant with over a decade of experience and training under some of the best combatants in the world, and the best, Rolund Manir, who conquered a kingdom alone. He tends to rely on hit and run tactics, using his speed to his advantage to get in and out without being hit, although his skill is more than enough to engage in close range battle. He also has long ranged options that can travel about half the range of his concentrated aura. Another thing is that through a confrontation with a couple Gods, his perception and processing speeds have been boosted so massively that he can keep up in combat with near light speed characters (80-95%) with ease.

Here are his physical stats. (Without boosts)

  1. Strength - 7-B
  2. Speed - Massively Hypersonic+
  3. Durability - 7-A
  4. Power - 7-A
u/ReasonableAd9165 — 3 days ago

Try and guess which character has which title, and how they got the title.

1. Star Child / The God Slayer

2. The Balancer

3. The Arbiter of War

4. Keeper of Life

5. The Deserter

u/ReasonableAd9165 — 5 days ago

Size: Pallist is about 248.5 square miles in size with a population of 450,000 people. Of these numbers, 180,000 of them are sorcerers, 95,000 1 Star sorcerers, 80,000 2 Star sorcerers, and 5,000 3 Star sorcerers. There are also 25,000 regular soldiers.

Location: Pallist is located in the great plains, surrounding by rolling hills and a few small mountains tens of miles away.

Defenses: There are 3 main defenses for Pallist. The Aurora Spires (The three orbs), they create an aurora above the city that turns into a storm of magic during an attack. The orbs rain down magical destruction on opposing forces, able to significantly harm Multi City block characters and vaporize those weaker than such. The second defense is the walls, 400 meters tall and made of a material from the depths of the Earth that absorbs magic and dissipates it. The effect can be overwhelmed with sufficient force (About Large Town level to Low City lvl). The third and most important defense is above the sorcerers guild tower, the spirit beacon. When activated upon impending doom, it will signal to every 4 Star within 500 miles that the city is in danger. During this battle, there would only be about three or four 4 Stars in the area, but each one is City lvl at least, with some getting to Large City lvl with their own bs powers. This wont really matter because they wont intervene unless another city lvl or above joins the battle.

Sorcerers: There are 4 ranks of sorcerers that will matter in this fight, 1 through 4 Star. 1-2 Stars are sorcerers that have powerful magic, and are superhuman, their senses are enhanced as well, but still within limitations. 3 Stars are a step up, being exponentially more powerful, they also breach into the realm of powers such as pure magic (about 1000 times more powerful than the regular stuff, when imbued it enhances the effect of the power greatly and bypasses all resistances and immunities someone might have to said ability), physical aura manipulation, and enhanced endurance (Getting organs destroyed and continuing fighting, etc).

1 Star:

  1. Strength - 9-B to 9-A
  2. Speed - Subsonic+ to Supersonic
  3. Durability - 9-A to 8-C
  4. Power - 9-A to 8-C

2 Star:

  1. Strength - 8-C to High 8-C
  2. Speed - Supersonic to Supersonic+
  3. Durability - High 8-C to 8-B
  4. Power - High 8-C to 8-B

3 Star:

  1. Strength - 8-A to Low 7-C
  2. Speed - Hypersonic+
  3. Durability - 8-A to Low 7-C
  4. Power - 8-A to Low 7-C

4 Star:

  1. Strength - Low 7-B to 7-B
  2. Speed - Massively Hypersonic to Massively Hypersonic+
  3. Durability - 7-B to 7-A
  4. Power - Low 7-B to 7-A

Extra Details: Sorcerers have an aura, which can sense things, suppress other auras, disorient other people, disguise their presence, etc. 1 to 2 Stars have similar ranges, able to push their auras out to about 5 miles but steadily staying at about 1 to 2 miles. 3 Stars passive aura is far stronger, even able to use physical force to an extent if the sorcerer is skilled enough, their aura is passively at 10 miles but can get up to 60 miles upon pushing. 4 Stars auras are impossibly strong, able to use physical force that can exert enough physical force to instantly reduce 3 Stars to paste. Their range is 50 miles passively and 500 miles upon concentration.

Sorcerers can have an array of powers, some are element focused, others are seemingly random, for some examples, please see the comments.

u/ReasonableAd9165 — 7 days ago

Caspian vs Lespain and their final fight was the most one sided battle in the entire story of New Age. For most of the story, Lespain is a good bit ahead of Caspian in terms of power, although Caspian often takes the edge in battles based off sheer combat ability.

But during their final fight, Caspian is far more powerful, having finally reached his 4 Star potential. And even though Lespain was given power enough to be labeled a false 4 Star, this power is insignificant under the sheer glory of a true 4 Star.

In total, Lespain only landed 2 hits, at the start of the fight when Caspian allowed him to punch him in the face, which did nothing. As well as at the end of the fight, when Lespain unleashed his strongest attack in a last ditch attempt to kill Caspian, and Caspian contained it easily.

u/ReasonableAd9165 — 10 days ago

Its essentially a nuke in the form of a small orb that uses its power to shoot beams of magic that slice through things.

Only OCs around City lvl give or take a few tiers. I dont want any 1-A randoms here.

u/ReasonableAd9165 — 13 days ago