Digital Social Sciences: Validity / Relevance / Experiences?
The infamous "Corrupted Blood" virtual pandemic from World of Warcraft in 2005 was used as a hotbed to study potential real world responses to pandemics; some of their results panned out as being painfully real compared to what people hoped were digital behaviours that wouldn't be modeled in the real world when COVID hit. I was wondering about studies into digital behaviours and the general level of acceptance they find in the social sciences, as well as how interested people are in expanding this area of research. It seems to me a great deal of games / multiplayer servers offer a hotbed for such information / experimentation.
u/QuadKorps — 6 days ago