u/Plop_Mage

Chromatica: My attempt at a card game without mana screw
▲ 6 r/cardgamedesign+1 crossposts

Chromatica: My attempt at a card game without mana screw

How’s it going everyone! I’ve been working on a game called Chromatica and wanted to experiment with a few things a little differently from other card games.

Instead of mana/resource cards, players automatically gain 3 Chroma every turn, which is the game’s universal resource system. Some cards can also be played through alternative methods like paying life or milling yourself. Right now I’m focusing mainly on the tension created by Chroma resetting every turn and balancing between spending resources aggressively or saving life/cards for reaction effects. The main goal was removing mana screw/dead hands and shifting the focus more toward sequencing, timing, and deck construction instead of resource luck.

The game currently uses a 6 color system, but colors are tied much closer to gameplay philosophy rather than resource generation:

  • Red: aggression/direct damage
  • Orange: combat control
  • Yellow: disruption/bouncing
  • Green: suppression/counters
  • Blue: draw/manipulation
  • Purple: recursion/discard
  • Colorless: Chroma ramp/life gain

Here's the color wheel i use during the design process.

There’s also color restrictions during deckbuilding, so opposing colors on the color wheel can’t be played together (like Red/Green or Yellow/Purple), with an exception for Colorless, which can be used with any color combination. I wanted colors to feel philosophically opposed instead of just mechanically different.

Another thing I’ve been testing is a 60-card Singleton format. The idea is to make decks feel more toolbox-oriented and vary more from game to game instead of just stacking copies of the strongest cards.

Still building the foundation set/cards right now, but I’m curious how people feel about or have tips for building games with:

  • fixed resource systems
  • singleton formats in expandable card games
  • strict color identity restrictions
  • life being used as a secondary reaction resource

Any advice or feedback would honestly be appreciated. If anyone wants to know more about the mechanics or design process, I’d be happy to talk about it! I feel like I’m finally getting to the point where outside feedback could really help shape the game.

Edit: Forgot to add the color wheel i use to help me during designing. It also helps a lot with seeing which colors can be used together while building a deck.

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u/Plop_Mage — 24 hours ago