u/PatrollerBot

Using godot but still wanting a career in game industry

Earlier today I saw a post either here or in r/indiedev or something where people were talking about how if you want to get a job in the games industry it doesn’t make sense to do personal projects with godot because no studios use it. Arguments are saying that in an industry this competitive it’s a waste of time to work on projects that aren’t an exact match, even if having a personal project at all helps a little. The obvious conclusion being make games with C# in unity or C++ in unreal.
My issue is that I just greatly prefer godot over unity for ease of use and especially being open source. And unreal is just not the engine for the small scale solo projects I would be working on by myself.
Of course all this was talked about in that post but the thing I’ve been thinking about since reading that is what about my CS degree?? I’m closing out my 3rd year of college where I’ve been using C++ for the majority of assignments and projects, including a class where I am making a VR game in unity and I joined a unity project in the gamedev club at my school.
Is that enough to have a strong resume even if my main personal project work is in godot? I’ve taken part in 3 game jams now so I was planning to use this summer to make a full small game to put on steam as my kinda replacement for an internship. But now I’m worried that that won’t be a good use of time if I use godot. Should I try unity or unreal instead?

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u/PatrollerBot — 5 hours ago